Clair Obscur: Expedition 33 Expert Glitchless Route
Last update: 12/20/25.
Patch update 12/11/25: This patch removed the extra 10% damage on First Strike and Dead Energy II, which breaks this route. This route assumes that you use the patch before it, 57661. Anything before that would work, and optimal patch would be the one before Stendhal nerf. However, if running on pre-Stendhal nerf, the Renoir 3 strat would need to be adjusted.
These are my preferred downpatch instructions.
Patch update 6/10/25: You can no longer interact with flags during dialogue.
Here are the affected areas to my current knowledge and potential fixes:
- Manor: After Picto menu, reload most recent autosave to cancel dialogue.
- Sirene: Use flag at camp, or before Glissando.
Lampmaster phase 1 4 lamp attack can now no longer be countered. This is actually good for us since we can now parry all 4 for more AP.
Notation
For menus, I will sometimes have something in parenthesis. If it's (S1-3), it refers to the slot the Picto should be placed in. If it's a Playstation controller button, it's a button you should press to optimize the menu.
For battles, there will sometimes be something like (1.1 QTE). This refers to the Quick Time Action you do when you use an Ability. A perfect is 1.2, a normal is 1.1, and a fail is 1.0. The number refers to the damage multiplier the skill gets from the QTE.
Cutscene menu: you can open a menu right before you enter a cutscene transition, which will give you about 3s of menu time before the cutscene plays. You can use this to squeeze in menus and reduce wasted time. Menus will be labeled with which cutscenes they can be done during. Note that this seperates the menus, so if you're not doing cutscene menus you will want to combine them into one menu.
You can check the changelog at the bottom of the notes.
These are my personal notes for the category, the writing will reflect that. For the most part these notes will not say where to go or where things are, just what to do. I will be updating these as the route progresses, changes will be reflected in the changelog at the bottom of the notes.
There will also be enemy data and maybe some other useful information at the bottom of the notes.
If there's a time listed by a fight, it's my best time for it so far. It does not represent the average.
Prologue
Maelle 450HP (0:24-0:27)
1XP, $50, Colour of Lumina
Option 1: Attack > Parry > Overcharge > Parry > Attack (0:24 w/crit, 0:27 without)
Option 2: Attack > Parry > Attack > Dodge, Overcharge (0:26). If you get hit instead of dodging add 1 shot.
On average, optimal choice is probably to go for Option 2 if you don't get the parry crit T1.
If you crit an attack with Option 2, you can save 1s by intentionally getting hit by 1 of Maelle's 3 hits.
Harbor
- Talk to Aprentices
- Talk to Maelle, skip Maelle duel
- Talk to Emma
4 CS on Transition
Act I
Spring Meadows
Lancelier 122HP 6XP $50 (0:10)
- Shoot Weak Spot, Attack > Parry
Portier 450HP (0:08)
10XP, $75, Dodger + 0-2 Chroma Catalyst
You can shoot 2 extra times with Gustave. If he crits the attack, you can then shoot twice with Lune and Immolation to kill.
Turn 1
- Gustav: Shoot weak spot, Attack
- Lune: Ice Lance
For the AoE attack, start mashing dodge as soon as his arms touch together. After 3 dodges, parry.
Counter to kill.
Pick up Critical Burn.
First strike the Lanceram before the house.
2 Lancelier 240HP (0:19)
53XP, $144, Lanceram LV1
Turn 0
- Gustav: Shoot weak spots, Attack
- Lune: Ice Lance
Parry.
Turn 1
- Gustav: Attack
You can jump up to the right side before the house, or take the path through the house.
Pick up Energy Tint Shard, $360 in house detour.
3 Volester 81HP (0:17)
43XP, $216, 0-2 Chroma Catalyst?
Parry timing is on slowdown/freeze frames on both of their attacks
Parry both attacks. Shoot last one to death. Requires 5AP.
Pick up Dead Energy II. Afterwards, jump off to the left and menu.
First strike the Abbest on your left.
2 Volester, 1 Abbest (0:09)
$216, 55XP
If you missed XP after Portier, take the fight before Eveque instead. Strat for that fight is in the archive section of these notes.
Turn 0
- Gustav:
- Shoot each Volester 3 times, don't hit weakness.
- Shoot Abbest weakness, skip.
- Lune: Ice Lance (1.1)
Pick up Colour of Lumina under the bridge. Go to Flag.
Eveque 4524HP (2:04)
$862, Cleansing Tint, 5 Chroma Catalyst, 0-2 Recoat
Turn 1
- Gustav: (If Gustave target shoot 1 shield), Powerful
- Lune: Shoot off shields (last shield shoot weakpoint), Shoot till 3AP, Immolation
Turn 2
- Gustav: Marking Shot
- Lune: Immolation
Turn 3
- Gustav: Shoot till 2AP, Marking Shot
- Lune: Energising Tint Gustave
Stop countering Eveque on this turn, until you do the Overcharge.
You can kill one Abbest for AP generation & speeding up the backup. Killing both before Eveque will break the XP route.
Turn 4
- Gustav: Overcharge
If not dead, shoot off shields and damage as best as you can.
If it was no crit and Eveque is still healthy, don't counter it's attack so it starts charging up. You can then inflict a good chunk of damage by shooting the core again.
Continent
Go to Camp before entering Flying Waters
Flying Waters
Pick up $333 along path.
Take the detour to the right by the tunnel to spawn 3 Demineur and fight them.
3 Demineur 218HP (0:04)
1180XP $399
Turn 0
Shoot the 3 bombs
Go to Manor.
Jump towards flag.
Load most recent save, interact with flag.
The Curator ?HP (0:24)
720XP, $376
Turn 1
- Gustav: Skip
- Maelle: Offensive Shift
- Lune: Skip
Turn 2
- Gustav: Marking Shot
- Maelle: Percee
Talk to Noco and fight him.
Noco 1670HP (0:22)
486XP $200
Offensive Shift > Parry > Percee
Buy Exposing Attack ($3600). After Noco continue straight.
Fight the Bruler that jumps down at you before the tunnel
Demineur, Bruler, Luster (0:14)
1412XP, $466, Bruleram LV3
You get ~72 more EXP here by killing Bruler first.
Turn 0
- Gustav: Shoot Mine, Marking Shot Bruler
- Lune: Skip
- Maelle:
- Shoot Bruler weakspot (kill)
- Shoot Demineur head once, anywhere once
- Shoot rest of AP at Luster weakspot, if he lives Attack
Goblu 22815HP (1:37)
3240XP, $1330, 0-2? Recoat
Turn 1
- Parry 2 hits, dodge 1
- Lune: 2 Shots, Wildfire
- Gustav: Powerful
- Maelle: Swift Stride
Turn 2
- Lune: Attack
- Gustav: Marking Shot
- Maelle: Percee
Turn 3
- Lune: Immolation
- Gustav: Overcharge
- Maelle: Can shoot till 4 ATB, Swift Stride
Turn 4
- Lune: Can shoot all ATB, Attack
- Gustav: Can shoot till 3 ATB, Marking Shot
- Maelle: Percee
If still alive, do Turn 4 again.
There's also a different version you can do when you see you'll be short on damage.
T3: Lune Wildfire, Gustave Powerful, Maelle optionally shoot flowers, Offensive Shift. Then continue the fight from T3 in the script above.
Ancient Sanctuary
If you've been hitless since getting Maelle, you can use the flag at the start here for Maelle Might. If so, you can skip Powerful vs Robust Sakapatate.
Robust Sakapatate 5792HP (0:39)
1824XP, $435, Sakaram Lv.4
- Swings with it's partner: 1 Hit AoE
- Slams it's shield: 1 Hit AoE, raises Shield and will counter next time its hit.
- Shield counter: 1 hit AoE, need to dodge sooner than Slams it's shield.
- Clunky Combo: 2 hit, jump, 1 hit. Has easy audio cue
Parry his shield attack (prevents him countering later). You can dodge everything else.
Turn 1
- Lune: Immolation (Fail QTE)
- Gustav: Powerful
- Maelle: Swift Stride (Fail QTE)
Turn 2
- Lune: Attack
- Gustav: Marking Shot
- Maelle: Percee
If not done earlier, can use flag before Ultimate Sakapatate or just skip it entirely.
Ultimate Sakapatate 28236HP (1:44)
8100XP, $1930, Breaker + 3 Polished Catalyst + 0-2 Recoats
- Slams the ground: 1 hit AoE, naturally parry timing.
- Fires it's Cannons: look for Fire on it's cannons as indicator, parry when you see it.
- Slams it's shield: 1 hit single target.
- Combo: 2 hits into jump, dodge the first 2 no point in parrying.
- Launches weird elecric things: 3 hit single target: Parry once they're top of their arc / flying down.
Turn 1
- Lune: Immolation
- Gustav: Powerful
- Maelle: Swift Stride
Turn 2
- Lune: Shoot once, then shoot shoulder 3 times to break it. Attack.
- Gustav: Marking Shot
- Maelle: Percee
If Gustave doesn't have 5AP, you can Powerful instead, or just Attack.
Turn 3
- Lune: Immolation
- Gustav: Overcharge
- Maelle: Swift Stride
Turn 4
- Lune: Attack / Energy Tint Gustave if he has 0 AP.
- Gustav: Marking Shot
- Maelle: Percee
If still alive, repeat turn 4
Gestral Village
Tournament
Pattern for first 3 fights: Parry, Degagement, Parry, Rain of Fire
Rewards for each: 2026XP, $366
Bertrand Big Hands (0:22)
Swinging Right Hook x2, Left Uppercut (parry end of windup)
Dominique Giant Feet (0:27)
Two-handed Ground Pound x2, Right Handed Ground Pound (Parry indicator is his elbow pointing up)
Matthieu the Colossus (0:23)
Left Hook x2, Right Feint into Left Uppercut (Parry as he swings)
Sciel 3211HP (0:24)
Parry, Rain of Fire, Parry
- Sealed Fate: 3 Hit
- Twilight Slash: 1 Hit
- Marking Card: 2 hit projectile, Parry as circle closes.
You need to win vs Sciel for this route.
Talk to Golgra. Then go talk to Jujubree (Merchant).
Camp
Sleep. Go to Esquie's Nest.
Esquie's Nest
If you didn't get the Weapons and Critical Moment equipped, do so before Francois fight.
You can cutscene menu entering Francois fight for anything you missed earlier.
Francois 9652HP (0:18)
2228XP, $392, 345SPD, Augmented First Strike + 0-2 Polished Chroma Catalyst
Dodge his attacks, use rhythm like Eveque spells
Turn 1
- Gustav: Marking Shot
- Lune: Attack
- Maelle: Shoot 3 times, Percee
Better to shoot with Maelle because you don't have to move your aim at all.
Backtrack to Esquie.
After talking to Esquie, run to flag by Francois and fast travel to entrance. Exit to Continent.
The Continent
Mount Esquie and Camp.
Camp
Talk to Curator
The Continent
Head towards the Demineur, Lancelier, Crueler. Dismount as close as possible.
Pick Colour of Lumina and First Strike the group here.
Demineur, Crueler, Lancelier (0:20)
4333XP, $914, Lanceram LV6 Cruleram LV6
Turn 1
- Gustav:
- Shoot Lancelier Weakpoint
- Shoot Demineur Mine
- Marking Shot Crueler (1 Right)
- Lune: Wildfire (Fail QTE)
- Maelle:
- Headshot Demineur
- Shoot Lancelier 7 times
- Percee Crueler
Pick up Energising Start I on beach west of Stone Wave Cliffs
Pick up $1775 near Chromatic Bruler.
Pick up $1305 after breaking the rocks to Stone Wave Cliffs
Stone Wave Cliffs
Pick up $790 on the left before the 1st flag.
Pick up First Strike. Menu on the jump down.
Pick up $790 after Farm flag.
Pick up Colour of Lumina before last grapple up.
Lampmaster 42677HP (1:48)
18900XP, $3160, 3 Polished Chroma Catalyst
Need > 310 speed to outspeed him T2. 312 confirmed working.
- Switches off lights and attacks: 4 Lamps launch projectiles. Parry when lamps turn off.
- Jumps: Parry on landing.
- Power of its lamps: 1 Dark Attack, visual/audio pre attack cue?
- Tries to blind: 3 Physical, first swipe is later than it looks.
- Dark explosion: jumps and hits 1 on landing.
In phase 1, you need to counter 1 or 2 attacks. Need about 1500 damage of extra counter damage, assuming Immolation crit. It's better to counter on the 2nd turn, since you will have Exposing applied. But any counter that isn't Gustave target is good enough 1st attack.
Bonus Strats
After his first attack, you can do the following if you generated enough AP from dodges/parries.
+2 Sciel AP: Skip the Tint on Sciel
+3 Lune AP: Lune Ice Lance, Gustave Powerful, Sciel Tint Lune. Next turn, Lightning Dance, Gustave Tint Lune, Sciel Attack. Continue from Turn 3. If you do enough damage that you end phase 1 with Lightning Dance, you can Intervention > Wildfire early.
Turn 0
- Lune: Immolation
Turn 1
- Lune: Ice Lance
- Gustav: Tint Sciel
- Sciel: Intervention Lune
- Lune: Attack
Turn 2
- Gustav: Powerful
- Lune: Lightning Dance
Enter phase 2.
- Flying Combo: 4 hits, parry bit after audio cue
- Attacks with each arm: 4 hits, parry on audio cue?
- Vast ball of light: Jump, easy timing
- Sword of light: 1 hit, parry during it's swing at you
You can dodge both moves, perfect dodge the Sword.
Turn 2.1
- Sciel: Tint Lune
Turn 3
- Gustave: Attack
- Lune: Wildfire
- Sciel: Intervention Lune
- Lune: Lightning Dance
White-Haired Man (0:49)
Skip turn x4
Act II
Camp
Go to flag.
Continent
Forgotten Battlefield
Chalier 9724HP (0:24)
4134XP (NB), $593, 0-2 Polished Chroma Catalyst
Turn 1
- Dodge 1st attack
- Verso: Defiant Strike
- Let Verso die to Gradient
- Lune: Skip
- Maelle: Percee (1.1)
Buy Inverted Affinity from Merchant ($9870).
Dualliste 71106HP (1:55)
33072XP, $3950, Dualiso + Combo Attack I + 3 Polished Chroma Catalyst + 0-1 Recoat?
Threshold between him getting 2 attacks before you is somewhere between 328 and 318 speed.
The fight here is the consistent version, there is a faster but much more luck based version.
The luck based version will be in the bonus strats section of the notes.
You can dodge all moves. Verso can parry to generate AP, no counter damage is needed.
Turn 0
- Verso: Berserk Slash
Turn 1
- Lune: Tint Verso / Nothing
- Verso: Berserk Slash
- Sciel: Attack
Turn 2
- Lune: Tint Verso / Nothing
- Verso: Berserk Slash / Defiant Strike
Phase change.
Turn 2.1
- Sciel: Intervention Verso
- Verso: Berserk Slash
Parry + Dodge AoE for AP generation.
Turn 3
- Lune: Skip / Attack
- Verso: Berserk Slash
- Sciel: Intervention Verso
- Verso: Berserk Slash
Camp
Go to Curator
Option 2 to sleep.
Continent
First Strike group before Monoco Station
Demineur, Troubador, Gault (0:15)
6890XP (NB), $988, Troubadim LV8 + Gaulteram LV8 + 0-1? Recoat
Turn 0
- Verso:
- Shoot Mine then shoot Demineur 3 times. If you miss once, make one of the shots a head shot.
- Defiant Strike Troubador
- Lune: Wildfire (Fail QTE)
- Sciel: Phantom Blade Gault
Monoco Station
Monoco 111599HP (0:30)
54000XP, $4360, 3 Polished Chroma Catalyst + 0-1 Recoat. Speed between 346-349
Turn 0
- Lune: Immolation
Dodge his Attack. Bonus: If you build 2AP for Lune via parries/dodges, you can skip the Energy Tint
Turn 1
- Verso: Attack > Energy Tint Lune
- Lune: Ice Lance
- Sciel: Intervention Lune
- Lune: Lightning Dance
Go to flag. Watch to see if you got a Recoat.
Stalact 51507HP (0:48)
21600XP, $1744, Polished Chroma Catalyst + 0-1 Recoat
Turn 0
- Lune: Ice Lance (Fail QTE)
- Sciel: Intervention Lune
- Lune: Gradient > Lightning Dance
Old Lumiere
If no Recoat, talk to Merchant and buy Recoat.
If you bought Recoat, after party splits go to flag with Lune party.
Chevaliers (0:12)
13662XP, $998, Battlum LV10 + 0-2 Polished Chroma Catalyst
Verso outspeeds at 522 speed, 521 might work.
Turn 0
- Maelle: Rain of Fire (Perfect QTEs). You're hoping for no crits
- Verso: If left Chevaliers survived, shoot left Chevaliers once then shoot right Chalier twice, Berserk Slash. If dead, Attack > Berserk Slash
Pick up Auto Rush.
You can cutscene menu before Renoir to fix any missed Maelle Picto / Lumina stuff earlier.
Renoir 140186HP (0:50)
51750XP (NB), $4990, Melarum + 3 Polished Chroma Catalyst + 0-2 Recoat
- Massive amount of chroma: Gradient once he jumps into the air.
- Melee combo: 5, 4th hit is later than it looks.
- Giant pool of chroma: jump
- Attacks from a distance: 4 hit, look for slowdown.
- Vanish an expeditioner: Gradient before he strikes black orb.
Turn 1
- Maelle: Rain of Fire
- Lune: Wildfire (Fail QTE)
- Verso: Powerful
Turn 2
- Verso: Energy Tint Lune
- Lune: Ice Lance
- Maelle: Healing Tint Lune if she didn't crit herself / Nothing / Offensive Switch
Turn 3
- Verso: Attack > Leadership / Energy Tint. If you did Offensive Switch can just do the Leadership / Energy Tint
- Lune: Lightning Dance (1.1)
Camp
Go to sleep.
Continent
Visages
Talk to the Plazza Flag. Go to Joyous Mask (Back left)
Pick up Confident Fighter.
Run into fight closest to flag.
2 Moisonneusse Hat Guy
- Verso: Perfect Recovery
- Lune: Wildfire (Fail QTE)
- Sciel: Flee
Go to flag, warp to Plazza.
Visages 185114HP
Need 440 speed for phase 1
- Determination Mask: Parry, Jump, Parry. Very easy audio cues
- Build shields with Peace Mask: 4 Parries on audio cue
- Anxiety Mask: 2 Parry, slight delay from audio cue.
- Doubt Mask: 5 Parry, go off visual cues. 1st one is slower than it looks. Audio cue is too early.
If Lune is 11 Might, watch for crit damage and add Lune Shots T2 if needed).
Turn 0
- Verso: Attack > Shoot twice, Berserk Slash
- Lune: Elemental Trick
- Sciel: Intervention
- Lune: Lightning Dance
Parry & Counter for damage.
Turn 1
- Verso: Energy Tint Sciel / Leadership if low damage and you need Lune shots.
- Lune: (If damage low shoot up to 4 times), Wildfire (Finish Phase)
Mask Keeper 185114HP (1:55)
157690XP, $11760, Immaculate + 6 Resplendent Chroma Catalyst x6 + 0-3 Recoat
Need some amount of speed over 468.
- Attacks the Expedition: 4 Parries, visual cue off the circle build up of his attack.
- Swing Combo: 3 Parry, 2nd Parry tiny delay after 1st.
- Attacks like a Storm: 4 parries, visual/audio cue.
- Sets fire to his sword: 3 quick parries into a gradient
Bonus: If he attacks the expedition, you can parry 3 times (2 with Leadership T1) and do Powerful instead of Attack > Leadership.
Turn 1.1
- Sciel: Intervention
- Lune: Lightning Dance
Turn 2
- Verso: Attack > Leadership / If 2-3 AoE Parries Powerful
- Lune: Wildfire
- Sciel: Intervention
- Lune: Lightning Dance
Camp
Go to flag.
Go to Curator.
Sirene
Run into group of Ballets.
Ballets (0:27)
21624XP (NB), $1410, Ballaro LV13
Turn 0
- Verso: Perfect Recovery
- Lune: Wildfire (Fail QTE)
- Sciel: Skip
Have them kill Sciel, bring in 2nd party.
Turn 1
- Monoco/Maelle: Flee
Glissando 350757HP (0:58)
51897XP, $2820, 1 Resplendent Chroma Catalyst
515 speed seems to be the cutoff for him to not get 2 moves in T1.
- Enchants its target: 1 hit. 2 explosions > Parry. Use rhythm.
- Smashes its head: 2 Parry, can visually/audio react
- Smashes its tail: 3 Parry, need to find cue. 1st visual on slowdown, 2nd audio, 3rd delayed audio.
- Summons ballets: 3 jumps, easy.
- Attacks with her fabric: one on each character, not sure on timing cue yet.
Bonus: You can skip Verso Attack Turn 0, but will likely need extra damage T1. Practice to learn the thresholds before attempting.
Turn 0
- Verso: Attack > Energy Tint Sciel
- Lune: Elemental Trick
- Sciel: Card Weaver > Intervention Lune
- Lune: Lightning Dance
Turn 1: Shoot as needed for damage.
Turn 1
- Verso: Attack > Shoot till C Rank, Leadership
- Lune: Wildfire
- Sciel: Gradient > Intervention Lune
- Lune: Lightning Dance
Sirene 303990HP (1:08)
129744XP, $7050, Tisseron + Energising Turn + Resplendent Chroma Catalyst x3
She goes frantic at 80%? HP? After she does, her next move will be Grand Ballet.
If you transition her there with a parry off her 1st move, she will skip her 2nd move.
- Glissandos: 2 Parries
- Charm: 1 Parry, same timing as Glissando enchants. 2 Explosions > Parry
- Seduce: Gradient
- Grand Ballet: 5 Hits, watch ballets + audio cue. 1st one is earlier than you'd think, last one you have to be patient for.
Bonus: If you got Scielson LV9, you can equip Lanceram for this fight and skip both Verso Attacks. If Verso didn't crit the counter, add 2 shots with Sciel. If you still have the Dualiso, you can cut the 2nd Attack but not the first.
Turn 0
- Verso: Attack > Berserk Slash
- Lune: Elemental Trick
- Sciel: Card Weaver > Twilight Slash
If she goes frantic before her move, we did too much damage. Adjust with QTEs next time.
Parry Glissando's, she should go frantic
Turn 1
- Verso: Attack > Leadership
- Lune: Lightning Dance
- Sciel: Gradient > Sealed Fate
Camp
Go to sleep
The Continent
Go to the Monolith
The Monolith
The Feetress
Skip x2
Pick up Weakness Gain at the end of the Stone Wave Cliffs section. It's behind the statue on the right.
Go to any flag along the way.
In Lumiere, fight the first battle with Chevaliers.
Chevaliers
- Lune Ice Lance, rest skip. Bring in 2nd party, flee.
Renoir 2 370890HP (1:07)
173736XP, $8520, Second Chance + 3 Resplendent Chroma Catalyst
724 Speed is the cutoff here. 732 doesn't work.
- Attempts to Vanish: 2 hit, Parry into Gradient. Parry right before he hits black orb. Gradient when back turned.
- Melee Combo: 6 hit
- Incredible amount of chroma: 2 Parries, Gradient. Parry as soon as you see the ball shrink.
- Waves of Chroma: 5 Parry, last is delayed
- Attacks from a distance: 4 attacks, 1st 3 parry on slow down. 4th is ground pound.
Turn 0
- Verso: Attack > 1 Shot, Leadership
- Lune: Storm Caller
- Sciel: Focused Fortell
Dodge here if possible.
Turn 1
- Verso: Attack > Powerful You can skip the Attack here with counter damage.
- Sciel: Sealed Fate
- Lune: Ice Lance
If no counter T1, I recommend countering here. It's not necessary, but damage is VERY tight without it.
Turn 2
- Verso: Attack > Shots, Berserk Slash / Defiant Strike / Attack. You need to control damage here to get him as close to half as possible.
- Sciel: Shoot until 2 AP, Gradient > Sealed Fate
This should kill, if not get fucked.
The Paintress 482157HP (4:06)
173736XP, $8519, Painted Power + 3 Resplendent Chroma Catalyst
Need >= 744 speed for Rush strat.
- Void Meteors: 7 projectiles left to right. They kind of explode before launching, parry as soon as you see it.
- Gradient Attack: 1 Gradient
- Chroma Waves: 4 hits, 2nd one right after 1st. Audio cue works. Parry on start of cue.
- Scatters Chroma: 5 hits, parry once the black waves go into the circle. No more waves around circle > parry.
- Manipulates Rocks from the Monolith: 3 hit AoE, parry after the rock moves back?
Parry only the AoE moves, and you can dodge 1 to avoid the counter unless noted otherwise.
You want to slightly underdamage, so you can kill with the parry counter on her 4th move.
Turn 0
- Verso: Skip
- Lune: Elemental Trick
- Sciel: Intervention Lune
- Lune: Lightning Dance
Dodge Meteors
Turn 1
- Verso: (Shoot and/or Attack for Rank C), Leadership
- Lune: Elemental Trick
- Sciel: All Set
Parry Gradient, Parry Chroma Waves and counter.
Turn 2
- Verso: Berserk Slash
- Lune: Lightning Dance
- Sciel: Gradient > Sealed Fate
Parry all 5 chroma scatters, transition with counter.
Phase 2
- Summons giant brush of light: 3 hit aoe, parry on swing. Has audio cue similar to Chroma Waves
- Flies into the air: 5 hit, 2nd dodge on twirl, 3rd is slow, 4th is right after 3rd.
- Tears reality apart: 5 projectiles, dodge / parry at their "arc". Randomly start from left or right.
- Paintress unleashes: 7 single target into AoE
- Attacks from afar: Jump into 3 parry. Patient for jump
You might not need all this damage, but you do need to keep doing stuff to generate Gradient
Turn 1
- Verso: Attack > Berserk Slash
- Lune: Elemental Trick
- Sciel: Gradient > Sealed Fate
She will get 2 turns here. Giant brush > parry first 2 and dodge 3rd.
Dodge all the moves of flies into the air. No perfect dodges required, just survive.
Bonus: If you counter both moves, you can skip the T2 Verso Attack. Saves ~2s
Turn 2
- Lune: Lightning Dance
- Verso: Attack > Powerful
- Sciel: Gradient > Sealed Fate
Phase 3 ~72323HP
Turn 1
- Lune: Skip / Attack if Paintress healed Verso and not S-rank.
- Verso: Defiant Strike
- Sciel: Sealed Fate
Act III
Lumiere
Camp
Talk to everyone, talk to campfire, Option 2
Lumiere
Talk to Merchant.
Go to flag.
Creation
Turn 1
- Maelle: Last Chance
- Sciel: Intervention Maelle
- Maelle: Flee
Renoir 3 766292HP (2:01)
219600XP, $9800
- Phase 2 moves.
- Pool of Darkness: Ground Slam into 2 Explosions, simple audio cues.
- Void Meteors: 5 Projectiles, Pattern is BL TR BR TL. 1st is later than it looks, want to dodge as they hit ground.
- Attacks Frantically: 7 hit into Gradient
- Attacks Swiftly: 6 Single Target, 4 is right after 3
Turn 0
- Sciel: All Set
- Verso: Attack > 2 Shots, Leadership
- Maelle: Stendhall (1.2 + 1.1 QTE). Should do ~751k
Turn 1
- Sciel: Intervention Maelle
- Maelle: Gradient should push to phase 2
Turn 1.1
- Maelle: Stendhall (1.2 + 1.2 QTE)
Fight as Maelle.
Verso 157188HP (0:07)
Rain of Fire (Fail QTE)
Time on fight end.
Bonus Strats
Archive
Spring Meadows Lanceram Volester Abbest 70XP $216 (0:19)
Turn 0
- Gustav
- Shoot Volester 3 times to kill (main body, hitting weakness does less)
- Then shoot other weakpoints and attack Lanceram (default)
- Lune: Ice Lance Abbest (default)
Parry Lanceram, Abbest dies to burn
SWC Rocher 3367HP 1575XP(NB) $316 (0:11)
- Lune: Wildfire (fail QTE)
- Gustav: Marking Shot
- Maelle: Percee
Timings
Spring Meadows
The $720 chroma detour takes 11.5s.
Empowering Attack Picto is ~15s detour after Eveque.
Flying Waters
The Bruler than jumps down after Manor can be done pretty quick. $466, 1340XP, Bruleram.
The Bruler + Crueler fight gives 1069XP $400
Money pickups after tunnel cost ~6.5s for $990
Esquie's Nest
Backtracking after Francois is 12s faster, but loses $1305 and Colour of Lumina.
Flagging after Esquie saves ~13s, but loses Energising Start III.
Visages
Killing self with Wildfire + Perfect Recovery > Flee: ~14.5s
Killing self with Wildfire + Perfect Recovery > 2nd party: ~21s
Killing self with 2 Moisonneusse (2 short combo) > ~34s
Sirene
Standard Wildfire Ballet death: 29s
Enemies before Glissando: 32s
Other
Upgrading Healing Tint when near curator: 4s
Scribbles
Sciel needs 18 Luck, can hold off on some of it till Renoir 2 if I want to invest more might.
At LVL30, she will need 3 Agility 18 Luck to have EXACTLY enough for Paintress.
Verso doesn't need to be the fastest for Paintress with Auto Rush (even though we're rushing ourselves). No idea why.
For Renoir 2, without Weakness Gain Lune can enable 4 Agility 18 Luck Sciel with 49 Agility 24 Luck.
In other words, substitute 3 Might for 3 Agility on Lune to get 1 more Might on Sciel.
Grim Harvest doesn't work on Faketress. Harvest does, but doesn't consume Foretell.
Can probably delay Maelle might investment till Old Lumiere. Should hit just around the the threshold with marking shot and verso might investment.
Looks like Sciel doesn't need any might to kill Gault with Phantom Blade
Renoir 3 Setup: Don't touch Verso, give Sciel Weakness Gain and Auto Rush Lumina
Changelog
1/02/26
- Update title from restricted to glitchless
- No longer link Deminerim notes
- Add information about DLC patch and downpatching
- Add information about cutscene menuing
- Menus now have different colors from battles
- Menus updated to take advantage of cutscene menuing
- Menus now have information about when to do them
- Menus are generally split up into smaller ones to take advantage of cutscene menus
- Manor now has Maelle skill menu (gets you Swift Stride left-bottom)
- Teach Lune Electrify early (skips manual equip of Lightning Dance)
- No counter opening for Goblu
- Add "backup" strat for Goblu
- Cutscene menu to equip Sakaram before Ultimate Sakapatate
- Moved fast Dualliste strat to bonus strat section at bottom of notes
- Correct some names
- Mask Keeper: Use Energy Tint instead of 1st Leadership (unless bad damage)
- Sirene Ballet fight now swaps weapons and uses Perfect Recovery to kill Verso
- Added bonus for Sirene fight if Scielson LV9
- Added note to optionally cut T1 Verso Attack on Renoir 2
- Added bonus for Paintress P2 where you counter both moves and skip Verso's 2nd Attack
8/31/25
- Move Sirene flag to camp (just in notes, no route change)
7/08/25
- Slight Chroma route improvement. Skip $999 in Flying Waters and $790 in SWC. Get $1775 on Continent after Energising Start I, by Chromatic Bruler.
6/27/25
- Improved Dualliste mediocre strat. Consistent now, Lune doesn't need to Ice Lance.
6/24/25
- Eveque strat + setup change, Gustave first now. Stat attributions in Flying Waters adjusted accordingly.
- Fixed Verso Lumina menu in Forgotten Battlefield. Should be done in 2nd menu, when equipping Inverted.
6/23/25
- Give Maelle Dodger in Manor
- Percee Noco instead of Spark
6/23/25
- Better Bruleram LV3 fight (Thanks Doriius)
- Adjust stats in Flying Waters
6/22/25
- Cut 2 Demineur fight in Flying Waters.
- Different stats in Manor.
- Faster Curator strat.
- Take Demineur + Bruler + Luster instead of Cruler + Bruler.
- Always flag again before Goblu.
- Buy Critical Moment after tournament.
- Slightly different menus before Francois.
6/21/25
- Added more info on Maelle duel in prologue, you can dodge instead of parrying her 2nd set of attacks with 2nd script
- Removed Lighterim equip from old route before Ancient Sanctuary
- Tried to clarify Dualliste scripts
- Fixed slight number error in Sciel stat attribution at Sirene
6/19/25
- Added some info on notation used in the notes
- Maelle Pictos in Manor menu set to slots 2 and 3
- Lune and Sciel now get their stat upgrades in Esquie's Nest again.
- No longer flag in SWC
- New Lampmaster fight that counters in phase 1 and doesn't counter in phase 2. Much easier to hit damage thresholds, and parries are easier.
- Stat upgrade update in Camp after Lampmaster.
- Stat upgrade update for Sciel in Monoco Station
- Slight stat upgrade change for Sciel in Monolith
6/15/25
- This is a big route change, replacing Deminerim with Lighterim.
- Maelle doesn't get Dodger in Manor, Lune gets more Might
- Don't pick up Deminerim
- Maelle gets Dodger before Goblu
- Maelle removes Critical Moment when equipping Medalum
- Gustav gets 2 extra Might at Esquie's Nest flag, Sciel and Lune do stats in SWC
- Lumina upgrade menu got moved to after Dualliste
- SWC Picto menu slightly changed. Pick up extra Colour of Lumina
- Slight Lampmaster fight changes. You need parries in phase 2.
- Post Lampmaster Stat Attribution changes
- Pre Dualliste menu change, now need to swap Lune and Verso party order.
- Monoco Station pre Monoco slight menu change
- Flag at Monoco Station now. Added backup to Old Lumiere if no Recoat.
- Added Verso optional shot to Chevalier if no Maelle crits.
- Cut Verso Attack from Mask Keeper T1.
- Cut Ballet kill.
- Slight Stat Attribution changes after Mask Keeper
- Sciel gets Luck instead of Agility before Renoir 2
- Lune equips Inverted Lumina after equipping Weakness Gain
6/13/25
- Add Inverted to Verso in Old Lumiere (was missing)
- Streamline Sciel's Lumina menus.
6/12/25
- Cut the Spring Meadows Lumina by the Portier. Lune gets 1 less now.
- Split the pre-Stalact menu into 2, doing the rest in Old Lumiere. This saves about 4s in fights, and fixes the Old Lumiere flag problem in the new patch
- In Old Lumiere, Verso and Maelle now get Inverted, Monoco gets First Strike, and Chevalier fight is improved.
- Confident Fighter menu updated to accomadate above changes.
- Sirene Ballets are now skipped by default, only killed if Sciel is missing a level
- Removed Lumina menu in Monolith. It's just Weapon + Pictos now.
- Changed Party Order for Renoir 2 & Paintress, Lune is now slot 1. Fights are adjusted accordingly.
- Paintress fight change, swapped Verso's action T0 and T2. He now skips T0 and Berserk Slashes T2. T1 he might need to shoot or worst case attack to build Rank for leadership.
- Moved Act 3 menu up, since it can be done early and is best done on a roll.
6/11/25
- Replaced Wildfire on Paintress with Elemental Trick (They are interchangable, but Wildfire is no longer equipped and Elemental Trick is faster in 1st row)
- Added notes for backups on Eveque and Ultimate Sakapatate
6/10/25
- Move Storm Caller and All Set to right top (saves inputs, sorry lol)
- Ice Lance on Monolith Chevaliers
- Paintress fight adjustment, Verso Berserk Slash T2 instead of T0. This let's you cut the attack T0
6/07/25
- Take different final fight for LVL3 before Eveque (thanks Luzbel)
- Use Degagement for tournament (thanks left_bishop)
6/06/25
- Lower Maelle might for Ren 3 for easier menuing
- Swap Maelle skill slots in Act 3
- Added note to flag before Robust Sakapatate if no missing Maelle XP
6/05/25
- Fix Medalum upgrade in Act 3 (15 > 16), thanks Maitreya.
- Move Elemental Trick to top left, Storm Caller and All Set to bottom right
6/04/25
- Fix Maelle Might attribution in act 3
- Add flag before Ultimate Sakapatate for Maelle might, remove Might upgrade in Gestral Village
6/04/25
- Use Defiant Strike on Chalier battle in Forgotten Battlefield (Marking Shot is 5HP short with no crits)
- Different slots for Sciel skills in Sirene
- Pre Renoir 2 menu, don't touch Lune pictos/lumina and give her 9 Agility at flag. Sciel gets All Set.
- Pre Paintress, no longer flag, give Lune speed by equipping Weakness Gain over Inverted Affinity. Inverted Affinity only adds like 5-6k damage in phase 1, so ok to lose.
- Paintress fight adjusted to use All Set (All Set T2, Verso skips T3)
- Act 3, buy 3 more Resplendant Catalysts.
- Maelle gets 62 Might now. Medalum gets upgraded to LVL16 now.
- Picto menu changed, so Verso doesn't go before Renoir 3.
- Creation strat now uses Intervention to flee instead of killing Maelle.
- Renoir 3 new strat, no longer breaks him, uses Gradient and stratigic QTEs to skip Canvas.
6/04/25
- Hotfix for some act 3 errors (thanks bdud5 for testing)
- Added missing menu before Creation
- Better Creation setup strat using Intervention
- Added missing Critical Moment for Sciel before Glissando.
6/03/25
- Fix some errors (thanks bdud5)
- Old Lumiere stat attributions, Sciel supposed to get luck not might.
- Added missing instructions for suicide fight in Visages
- Fix typo in Monolith stat attributions, Sciel gets 6 Agility, not 61
- Commit to no Might / +15 Agility Lune for Renoir 2/Paintress
6/03/25
- Big "reroute", main focus is getting Auto Rush and a more efficient suicide before Mask Keeper. I'll list all the changes here since there are quite a few.
- Francois: Sciel gets 45 Might
- Lampmaster: Sciel gets Breaker
- Camp after Lampmaster:
- Maelle no longer gets Might (menuing timesave).
- Verso gets 1 less might, 1 more agility.
- Verso learns Perfect Recovery, no longer learns Powerful
- Stalact: Sciel no longer gets First Strike Picto, equips it as Lumina
- Old Lumiere:
- Verso now gets Powerful here.
- Pick up Auto Rush.
- Visages:
- Menus here completely restructured.
- Now self-kill Verso & Lune and flee with Sciel from setup fight.
- Menu after setup fight changed too, need to adjust Verso weapon and swap a picto.
- Sirene:
- Stat adjustments.
- Attack Ballets to start battle, so Verso doesn't get an extra turn.
- Monolith:
- Menu adjustments
- Stat adjustments
- No longer learn All Set
- Paintress:
- T2 Rush instead of All Set
- Counter Chroma Waves now
- Verso T3 just Powerful, Sciel no longer fails Sealed Fate
- Act 3:
- Shop: Buy Recoat if none owned
- New menus
- Setup on Creation without party wipe using Last Chance + Healing Tint
- Renoir 3 fight changed around not having All Set (it's faster now)
6/01/25
- Default to not remove Dodger from Lune & Verso. Added note to remove it if behind on EXP
- Update best fight times for Renoir 2, Mask Keeper
- Fix some typos/incorrect names.
5/30/25
- Fix some issues (thanks Bdud5)
5/30/25
- Another small Paintress phase 1 optimization
- Updates some best fight times
5/29/25
- Small Paintress phase 3 optimization
- Updates some best fight times
5/28/25
- Just updated some fight times.
5/27/25
- Better Sirene fight with Sealed Fate
- Adjusted skill learning order for above
- Remove 1 shot from Paintress fight before Berserk Slash
5/27/25
- Fixed extra Death's Door addition on Sciel before Glissando
- Fixed Francois strat, was non-medalum start in notes
- Lanceram Volester Abbest fight now uses Ice Lance instead of Immolation
- Pre Eveque Lune stats adjusted to 8 Might 1 Agility
5/26/25
- Cut Energising Start III
- Added middle-ground Dualliste strat for bad targetting in phase 1.
5/26/25
- Switch stat/picto setup for Eveque. Ends up the same as before in Manor menu.
- Added note to parry Robust Sakapate shield attack
- Updated times and HP values for bosses (HP values according to Gearboxed's spreadsheet)
- Fixed a few lumina menu issues (Dodger)
- Adjusted lumina / money route (pick up Lumina in Spring Meadows, skip money and lumina in Esquie's nest
5/25/25
- Move merchant in Visages to Lumiere
- Skip Dualiso upgrade, Scielson to LV8 instead of 9
- Added note to shoot Glissando if needed
- Added All Set to Sciel Skill menu
- Updated Paintress fight to use All Set. Fundamentally the same, just faster.
- Buy 10 Polished Chroma Catalysts from Merchant
- Upgrade Medalum to 15 instead of Barrier Breaker to 18, use that for Act III
- Added Maelle death to Creation
- Renoir 3 strat updated to break him
- Verso is now just Rain of Fire
5/23/25
- Fixed Lune missing First Strike Lumina in Monolith menu
- Put Dodger back on Lune earlier (no reason not to)
- Updated a few fight times.
- Improved 2 Lancelier fight.
- Re-ordered flag and normal menu before Renoir 3.
5/22/25
- Notes Complete!