Starting Stat Manipulation
This game has a very easy way to manipulate starting stats for all your characters.
Simply reset the console, and hit New Game to get seed 0. Back out, and hit new game again to get seed 1, etc.
Load game works as well.
We are going to use Seed 15, RNG 0x71798ad5 post calculation.
To do this, press New Game / Load Game and back out 15 times. Then press New Game, pick your settings, and start the run.
To confirm correct seed:
- Lazlo HP: 21
- Snowe HP: 22
Intro Battle
Say no to tutorial
- Lazlo: 1 Forward (east)
- Snowe: 1 Down 1 Forward
- Lazlo: 1 Down, attack
- Snowe: 1 Forward, attack
Intro Battle 2
Really don't want Kyril to level, Battle at Sea gets way tighter.
Too much variance for set strat. Kill Elemental ASAP, move units towards right. Kyril can bait by moving forward and placing Flame Force Bead on self. Kill left once they get closer.
A Chance Encounter at Sea
Caravan
Middleport
Gossip > Read all
Depart
Battle At Sea
Setup
Swap Kyril and Walter
- Hervey
- Walter
- Andarc
- Seneca
- Kyril
Beads
- Seneca: Water, Flame
- Kyril: Lightning
Strategy
Say no to Tutorial
If Sigurd before Hervey after Standby, retry.
Turn 1
- If Blue Mercenary AFTER Seneca
- Hervey: 2 Right 4 Up, Standby face up.
- Walter: 5 Up, kill Pirate
- Seneca: 5 Up, Water Bead 1 Right so it's on her and Hervey. FACE DOWN.
- If Blue Mercenary BEFORE Seneca
- Hervey: 1 Right 5 Up, Standby face right.
- Walter: Move Behind Hervey, Face Right.
- Seneca: 2 Behind Hervey, Flame Bead Hervey
- Andarc: 1 Right 1 Up, Standby
- Kyril: 1 Right 5 Up, Lightning Bead 3 Right (2 Right of box)
Turn 2
- Hervey: 1 Up 3 Right, face left
- Andarc: 1 Up 1 Right, Thunder Runner Sigurd
Enter Nest of Pirates
The Night Sea #1
Turn 1
- Say no to Tutorial
- Brandeau / Edgar: Move below front Pirate, attack & hopefully kill.
- Brandeau / Edgar: Move to closest tile to cannon possible.
- If 1st failed to kill, move 2 Left 1 Up of 1st person, face forward.
Turn 2
- Step on tile to win.
The Night Sea #2
If you finish kill all other Pirates before Kyril's 3rd turn (Fish Spawn), the battle ends.
Want Andarc LVL2 preferably, so he is slower than Pirates. That way he can Thunder Runner a Pirate.
Probably want Kyril level 1, just so you have more time.
Setup
Strategy
Turn 1
- Brandeau: 1 Down 5 Right, Kill bottom Pirate (Spear). Face Right.
- Edgar: 1 Down 5 Right, Kill bottom Pirate (Spear). Face Left.
- Don't know how fight plays out if they miss a kill. Maybe retry?
- Andarc: 3 Right 2 Up, Thunder Runner a Pirate. Face away from enemies.
- Usually if an enemy has a turn left and there's a Pirate near Edgar aim for that one. Next Pirate will move onto Lightning Tile and Jolly + Rowdy probably kill.
Turn 2
If Jolly or Rowdy got hit twice, you want to Medicine them with Edgar. If Edgar got stunned, can do it with Brandeau instead. BUT ONLY if Jolly + Rowdy will kill an enemy Pirate.
Want to aim for the Pirates closer to Steele, the ones closer to you are more likely to target Andarc & Peck. But keep in mind Brandeau's range for his 3rd turn.
- Brandeau: Move behind Pirate that placed Water Tiles and kill him.
- Edgar: Kill a Pirate closer to Steele / Medicine WITHOUT MOVING ally if viable. If no movement he gets a 3rd turn.
- Andarc: Kill last Pirate.
Rewards
S: Steele's Shield (can be useful for 1 fight tops)
Pirates Survive: Strength Sash (nice but really hard to get)
Prime Gold Ore if you kill Steele.
Post Battle
There's a potentially decent bathroom break here during book scene.
Caravan
Enter Razril
Razril
Go To the Backstreets.
BonBon Cleanup
Need to S-Rank this. Need at least 5 +tiles.
Strategy
Kill BonBons on left, then right.
Use Thunder Runner + level ups to one shot.
Kyril takes care of rest.
Take Advantage of elements as much as possible.
Information
Left side - Wind Wind Water BonBons, Lightning Elemental
Right side - Fire Elemental
After killing 3 enemies
Right side - Water Wind Fire
Chest - Guard Robe
Reward
S: Razril Knight Token
Information
3 more spawn when we kill 3 enemies.
Treasure Chest is Guard Robe, don't need it to S Rank.
Razril
Enter Caravan
Caravan
Depart, go to Middleport
What Lies Beneath the Surface
Middleport
Secret Underground Path
Middleport Secret Underground Path
Setup
Swap Andarc to tile 1R1U, then swap Andarc with Kyril
- Andarc
- Seneca
- Kyril
Information
Enemies
Start: 2 Bats Wind 2 Golems & Elemental & Earth
Left Corner: 2 Bats Earth, Earth Elemental
End: 2 Bats Wind, 1 Wind Golem 1 Earth Golem
2nd Spawn Right Side: 2 Ogres Fire
2nd Spawn Left Side: 2 Bats Water, 1 Ogre Fire
First 2 Ogres wont step on Wind Tiles unless someone is in range
Treasure
Top left chest Water Orb
Bottom Right Chest Leather Armor
Strategy
Turn 1
- Andarc 2 Right, Thunder Runner something if possible.
- Kyril kill a bird if possible.
- Seneca either attack bird or talk to Andarc. Want to end up on tile left of Andarc.
Turn 2
- Kyril clean up birds and/or head right
- Andarc & Seneca goal is to Cohort the 2 birds on the upper left.
- Get party to the upper rock and break it. Formation should be:
- Rock
- Rock
- Andarc
- Kyril
- Seneca
Might want to try to keep Andarc and Seneca alive here to speed up Dying Wish learning time?
Had to wait 2-3 turns in next battle.
- Once all 3 have their turns together:
- Andarc & Seneca go Top Left, face away to bait enemies
- Try to position them so back attacking them doesn't block tiles next to Kyril
- Kyril goes top right.
- Andarc & Seneca go Top Left, face away to bait enemies
- Cut through if needed, get Kyril to top right victory tiles.
The Evil Eye
Underground Passage 2
Setup
Beads
- Kyril: Flame
- Seneca: Wind
Information
2 Left Bats Earth Water
3 Middle Skeletons w/ Sword 2 Wind 1 Lightning
Right Bat Wind, Right Skeleton w/ Bow Wind, Fire Elemental
Back Group: Skeleton Sword Fire, 2 Skeleton Bow Fire Lightning
Strategy
Turn 1
- Andarc: 1 Down 1 Right, Standby.
- Seneca: 1 Down 1 Right, Wind Bead self.
- Kyril: 1 Right 2 Forward, Lightning Force 1 Above Andarc. Face forward.
Turn 2
- Kyril: Standby
- Andarc: Position for optimal Cohort, Thunder Runner enemy that would dodge Cohort (Bow Skeleton on right)
- Seneca: Position for optimal Cohort, Cohort
Turn 3 & on
- Clean up any stragglers. Make sure you don't pass bridge.
- If you don't have Dying Wish yet, just wait until you do.
- Also heal Kyril, want him near full HP for next phase.
- Kyril: Needs to end up on top right of bridge.
- Andarc: Needs to end up about 3 behind Kyril. He needs to be able to move to the tile 1 right of Kyril.
- Seneca: Needs to end up about 4 behind 1 left of Kyril. She needs to be able to move to the tile 1 left of Kyril.
Turn 1 Phase 2
- Start once your group has all 3 turns next. And all setup is done.
- Kyril: 3 Forward, Flame Force Bead under self. Face Back.
- Seneca: Standby.
- Andarc: Standby.
Turn 2 Phase 2
- Seneca: Move to top left of bridge.
- Andarc: Move to tile right of top right of bridge.
- Kyril: 2 back, Dying Wish
Turn 3 Phase 2
Want to get everyone's turn in here for Unite recharges.
- Seneca & Andarc: Standby.
- Kyril: Kill last Skeleton
Other Info
Left Chest: Flame Force Bead x3
Top Chest: Salad x5
Getting either chest spawns a skeleton
One Skele drops Chain Mail.
You can use Extra Move to hit hit skele and move back out of trigger. Only hit skeleton will move.
Soloing with Kyril is actually viable here, don't know if faster though.
Medicine heals Skeletons :(
Want to equip the Chain Mail to Kyril at some point, even if just to sell for more money.
After Battle
After dungeon re-enter Middleport > Secret Underground Passage
Depart after cutscenes.
The Nest of Pirates
Nest of Pirates
Setup
Swap Kyril & Seneca
- Dario
- Seneca
- Andarc
- Kyril
Beads
- Seneca: Wind
Strategy
Turn 1
- Kika: 2 Right 1 Down, talk to Nalleo. (Seems to manip good Elemental Position).
- Nalleo: Kill Elemental / Standby.
- Seneca: 2 Left 3 Forward, Standby face forward.
- Andarc: 2 Left 3 Forward, Lightning Force 1 Right 3 Up.
- Kyril: 6 Forward, Standby face forward.
- Dario: 1 Left 2 Forward, Standby face forward.
Turn 2
- Left Side is just improve and kill slowly and safely.
- Strats can adjust based on elemental movements, prioritize killing those.
- Seneca, Kyril: Standby
- Dario: Can heal Kyril if needed.
- Andarc: Cohort, Extra Move forward.
If setup worked properly, should have hit 4. Won't always though, depends on enemy AI.
Turn 3
Right side: Standby until Cohort, should kill at least 3 melees. Move forward and kill stragglers.
Left side: Slowly move forward placing wind tiles and killing enemies.
Try to count turns until Cohort recharge, will be using it again.
Turn 4 & on
Place Wind & Lightning Beads under future unit spawns. WANT WIND FIRST!
Kill elementals, get into position.
Information
Enemies
2 Front Spearman Water, Swordsman Fire
Bowman Earth, Staff Lightning
Left Side Swordsman Fire Spearman Water Bow Earth Roget Wind
Last 3 Units spawn when you hit Roget.
Front Spearman Water, Top Right Bowman Earth, Top Left Swordsman Fire
Even if you kill Roget with final blow the pirates still get summoned
Need to kill all elementals
Rewards
S: Edgar's Cape (really good but impossible(?) to get.)
Chest is Iron Mail
Obel Palace
Move to Obel
The Ruins of War
C Skills unlock before next fight.
Obel
Depart, go to Middleport
Middleport
Gossip
4th Gossip to recruit Pablo
Caravan
Go to Illuya (R1 x4)
Illuya
Depart, go to Na-Nal
Na-Nal
Gossip
Recruit Eugene.
Depart, move to El-Eal
Fort El Eal
Setup
- Kyril
- Flare
- Trishtan
- Andarc
- Kika
- Seneca
- Flare Top Left
- Flare > Kyril
- Kika Center
- Kika > Seneca
- Trishtan Top Right
Beads
- Trishtan: Fire
Strategy
Turn 1
- Trishtan: 1 Left Forward max, place Fire Bead to the right of the archer.
- Flare: Forward max and kill the archer.
- Kika: Forward max
- Seneca: Forward max.
- Andarc: 1 Left 4 Forward.
- Kyril: Forward 4
- Wind Archer and soldier will move onto Fire tiles and attack Flare.
Turn 2
- Trishtan, Kika, Seneca, Flare: Move forward, kill the 3 Soldiers on Fire tiles. Kika aims Fire, Trishtan back attacks Wind, Flare & Seneca clean up.
- Andarc: Move forward max, Thunder Runner Wind Mage.
- Kyril: 1 Left 5 Forward, Swallow Wind Mage to kill.
Turn 3
- Setup for Dying Wish, you want Kyril 1 tile below 1 tile right of the box.
- Experimental: From Kyril's Dying Wish Tile have him Flame Bead 3 Up 1 Right. Helps with Mage AI. Don't hit him till he moves there?
- If units are too far away, just wait for them to come to you. If they moved forward on right side it's fine to attack now. You don't want to attack them near middle because it will pull other enemies towards the right.
- Have Flare break the chest on the right to get the Wing Mail. It doesn't need to be rushed, you'll have time as you chase the last mage.
Information
Chest is Wing Mail
2 Recruits from Nest of Pirates available now
Reward
S: Figure of an Old Man (useless)
World Map
Move to Ruins of Collanbal
Ruins of Collanbal
Setup
Equipment
- Kyril: Wing Mail
- Kika
- Andarc
- Pablo
- Seneca
- Trishtan
- Flare
- Kyril
Beads
- Trishtan: Earth
- Kika: Lightning
- Pablo: Wind
Strategy
Anyone not mentioned just improvise, goal of killing lower half of soldiers.
Turn 1
- Trishtan: 4 Forward 1 Down, place Earth Force Bead between 2 Lightning Bandits.
- Flare: 4 Down, attack Bandit in front of her.
- Seneca: Forward max and Lightning Force on her Tile.
- Kika: Forward max, Falcon Slash / Attack Bandit.
- Andarc: Forward max, Thunder Runner other Lightning Bandit
- Kyril: Down max, attack and hopefully kill a Bandit
- Pablo: 1 Up Forward 3, Wind Bead 1 Down 2 Forward (Between Bandit and Andarc)
Turn 2
- Trishtan: Go behind Earth Bandit and kill him.
- Kika: Down 4 (2 right of rock), Lightning Force Bead where Seneca will stand for Cohort (4L)
- Seneca: Forward 4 Down 1, Lightning Force between 3 back bandits
- Andarc: Forward 4 Down 1, Cohort with Seneca back 3 Bandits
- Kyril & Flare kill other side, Pablo chills.
Rewards
S: Fancy Necklace
Notes
Back left Bandits like to run towards your characters and place beads turn 1
World Map
Go to Caravan
Caravan
Merseto
Read 3 Gossip and go to Port to continue story.
Merseto port
Setup
Leave Kika in back slot, remove others.
Beads
- Seneca: Wind
Information
Enemies spawn & merchant start moving when you go 2 tiles past bridge.
Chest is Kangacorn Orb
Strategy
Turn 1
- Seneca: 2 right 3 down, place Wind Force Bead behind first Pirate
- Andarc: Move behind Seneca, Thunder Runner non-bow Pirate. Face Forward if Bow Pirate hasn't moved yet, back otherwise.
- Kyril: Move next to Seneca, Attack Bow Pirate
- Kika: Move back 1 tile 2 turns, then run.
Turn 2
- 2 Faster units (Kyril & Seneca): Forward 2 tiles, Standby. You don't want to move past first tile after bridge, it triggers more unit spawns.
- Slower Unit (Andarc): Forward 5 tiles, 2 past bridge. Can Thunder Runner Pirate behind group. Spawn other units.
Turn 3
- Kill Merchant, should die to Thunder Runner + Kyril attack. Seneca can attack or place beads.
Merseto
Depart
An Old Acquaintance
Move to El-Eal, enter it.
El-Eal
Setup
- Kyril
- Flare
- Seneca
- Trishtan
- Andarc
- Kika
- Swap: Trishtan & Kika
- Mount: Trishtan
- Swap: Flare & Kika
- Swap: Flare & Kyril
- Swap: Flare & Seneca
Beads
- Flare: Water
Strategy
Turn 1
- Trishtan: 6 Down 3 Left, Rush Orange Fish from front. (NOT RED FISH) Face down.
- Kika: 4 Down 1 Left, Attack / Falcon Slash Red Fish. Extra move 1 Down, face left.
- Flare: 5 Up, Water Force Bead 1 down 2 right.
- Seneca: 2 Left 3 Down, Lightning Force tile below her (towards the fish).
- Andarc: 2 Left 3 Down, Thunder Runner a fish, trying to avoid allies.
- Kyril: 1 Right Max Up, Attack Bowman if you can.
Turn 2
- Make sure you keep path cleared for Seneca & Andarc to move forward. This is really important!
- Addionally, stay of of Roget's range so he doesn't move.
- Trishtan: Kill a fish, preferably Blue Fish.
- Kika: Kill a fish, move forward towards ramp. Face in a way that they won't block Seneca / Andarc.
- Seneca: Goal is to move 1 Left 4 Down, want to stop on Lightning tile & attack a fish along the way.
- Andarc: Goal is to move next to Seneca (if before her, don't take her tile). Thunder Runner a fish with +tile along the way.
- Kyril & Flare: Kyril hits stuff, Flare finishes fish. Continue rest of fight.
- Mizuki & Akaghi do nothing the whole fight.
Turn 3
- Goal is to kill enough enemies to spawn last 2 fish before Andarc's turn for Cohort. Clear path for Seneca if needed
- Kika & Trishtan: Kill fish.
- Seneca: 2 Down 3 Left, place Lightning tile under self.
- Andarc: 2 Down 3 Left, Cohort.
Turn 4 and on
- Kill remaining fish, if Kyril and Flare are slow to kill stuff move Trishtan towards them to help.
Information
If Seneca is faster than Roget he will Wind of Sleep her, which causes pretty big problems if it hits.
Sadly no place to get a Salad.
Chest 1 Iron Mail
Chest 2 Wind Orb (By Mizuki & Akaghi)
World Map
Go to Ruins of Collanbal
Ruins of Collanbal
Setup
- Kyril
- Seneca
- Akaghi
- Andarc
- Millay
- Trishtan (K)
- Kyril -> Andarc
- Switch Flare -> Millay (R1 1D)
- Trishtan -> Seneca
- Trishtan -> Pablo
- Top Right Slot -> Akaghi (R1 1D)
- Cancel Kika
- Cancel Pablo
Beads
- Mizuki: Water
- Trishtan: Wind
Strategy
Turn 1
- Trishtan: Forward max, Dismount.
- Seneca: Forward max.
- Millay: Mount, 1 Up Forward 8, next to Trishtan. Standby.
- Akaghi: Up 1 Forward 5.
- Andarc: Forward max, face down.
- Kyril: Forward max.
Turn 2
- Trishtan: Up 1 Forward 5, right above rock. Wind Force Bead 1 down on rock, face towards Martin.
- Seneca: Forward max, Lightning Force 1 Up.
- Andarc: Thunder Runner Martin / Standby if you can cast a spell before his next turn.
- Akaghi: Move forward, place Water Tile under Martin. Don't block Kyril's path for Swallow.
- Millay: Move behind Martin, switch to Kika. Falcon Slash.
- Kyril: Move up and attack / Swallow.
Can also switch to mage / Flare for more damage if needed.
Information
Bottom left units dont move.
Rewards
S: Fancy Necklace
The Laboratory
World Map
Move to Merseto
Merseto
Enter Caravan
Caravan
Depart to Caleron Laboratory.
Caleron Laboratory #1
Setup
- Corselia
- Kyril
- Trishtan (K)
- Andarc
- Millay
- Seneca
- Switch Ameria -> Millay
Beads
- Trishtan: Wind
Strategy
Turn 1
- Trishtan: 5 Up 2 Forward. Dismount. Wind Bead 1 Forward.
- Seneca: 3 Up. Standby.
- Corselia: 1 Down 2 Forward. Breath of Ice 1 Up 2 Forward.
- Millay: Mount, 7 Up 3 Forward. Rush Fish.
- Andarc: Standby.
- Kyril Forward 1, Dying Wish. Extra 2 Back 3 Up.
- Corselia: Finish 3 Fish with Breath of Ice.
Turn 2
- Seneca: 5 Forward, kill Blue Fish.
- Trishtan: Switch to Kika, Falcon Fish.
- Andarc: If Blue Fish survived kill it. Else 1 Up 2 Forward and kill Kika's fish if it survived and extra move forward. Else just 5 Forward.
- Millay: Kill a Fish.
- Corselia: 3 Forward, Breath of Ice 3 Fish.
- Top side: Slowly move forward with Wind tiles and kill everything. Hold choke so fish don't get past you.
- Don't move past 3 Forward of furthest Wind Tile Kika placed T1. Or, alternatively, the hole above, that's 1 past the bridge at the top. This triggers the other fish to move forward. Only do this when ready.
Turn 3 & on
- Seneca: Standby
- Andarc: Go next to Seneca, Cohort.
- Corselia: Finish Breath of Ice.
- Top side: Once you clear out enough fish with other group start moving forward. Don't move too far though, or you risk getting Breath of Iced by far back fish.
- Seneca: Move behind Yellow Fish and Strong Arm to kill.
Information
Positive Terrain requirement is 25, can get with 17.
Gotta kill elementals
2 new groups spawn, one in bottom column 1 in middle
1 co-op for each bottom group is good strat.
Chest is Ninja Braces
Reward
S: Rusty Cog (REALLY WANT THIS)
Caleron Laboratory #2
Setup
Equip Rusty Cog to Millay
- Millay
- Trishtan (K)
- Seneca
- Kyril
- Andarc
- Corselia
- Andarc -> Trishtan
- Equip: Millay - Rusty Cog
- Millay -> Seneca
- Seneca -> Kyril
Beads
- Seneca: Fire, Earth
- Kyril: Fire
Strategy
Turn 1
- Trishtan: 8 Forward 1 Up, Switch to Kika. Falcon Storm Thrust bottom Fish.
- Millay: Mount Kangacorn, 1 Up 9 Forward. Rush BOTTOM Fish. Face up.
- Seneca: 1 Up 4 Forward, Flame Bead 4 Up. This makes the top right fish go bottom right with rest.
- Corselia: 2 Forward 1 Up, Breath of Ice 4 Up.
- Andarc: 2 Forward 1 Up, Blazing Wall.
- Kyril: 4 Forward, Flame Bead 4 Up.
Positions after Seneca's 2nd turn
Turn 2
- Seneca: 1 Down 4 Left. Earth Bead 4 Up.
- Kika: Falcon Thrust Fish. 2 Up 4 Left. Backup for Roget
- Millay: 5 Up 3 Left onto right Fire Tile, Face left.
- Corselia: Can Kindness Drops Millay if she's in danger.
- Others: Can kill Archer, or potentially correct tiles for Roget if Lightning Mage placed Wind Tiles T1.
Turn 3
- Millay: Rush Roget, GG
Reward
S: Rusty Cog
Out to get the Outlaws
After Caleron Laboratory
Go to Merseto
Merseto
Read Gossip #1
Go to Caravan.
Caravan
Depart, go to Terana Plain
Terana Plain
Setup
- Kyril
- Corselia
- Pablo
- Gretchen
- Wendel
- Ameria
- Jeremy
- Millay (K)
Andarc is switched in so he goes 2nd at least once.
This is so Corselia doesn't get all kills and overlevel, so she will level in Haruna.
Positions don't matter much, want people in certain quadrants.
Kangacorn riders bottom left quadrant, others top right quadrant.
Strategy
DON'T EVER STAND ON FIRE TILES!
Turn 1
- Millay: Go to Wind Elemental's right side (where it was if it moved), DISMOUNT, attack to kill it.
- Corselia: Start casting Blazing Wall.
- Kyril: Water Bead Corselia.
- Kangacorn Riders: Mount Kangacorn, go to places to place tiles, switch to Kika / Seneca and Rage Force Bead.
- You should generally only need 2, the third is a backup. If you still can't cover all enemies, focus on the ones more to the right. You can kill one with Millay as a backup next turn.
- Can swap to Ema for 3rd bead.
- Wendel: Switch to Andarc, Blazing Wall
- Pablo: Switch to Flare, Lightning Force for Andarc.
Turn 2
- Mages: Cast Blazing Wall again.
- Millay: Mount, Move 2 behind between where Seneca & Kika will be.
- Seneca & Kika: Move to 1 left/right center of rock, 2 below it's start. For reference, it's 3 up from Kyril's / top right starting tile. Each use Flame Force 2 infront of their position. Center of rock is same column as Mercenary Leader.
- Kyril: Move towards Seneca & Kika, Wind Force to get tile between them.
- This can maybe be skipped if they face towards middle, to make Leader step on Fire tile. Can also be skipped if the leader went toward's a side, not straight down middle. Actually maybe always make them face middle and Wind Force between them.
Turn 3
- Millay kill any remaining units, should just be Fire Mage.
Reward
S: Dried Grass Amulet (HP+30 SKL+5 PDF+5)
Hope in Haruna
Caravan
Haruna
Setup
- Jeremy
- Trishtan (K)
- Pablo
- Gretchen
- Wendel
- Kyril
- Ameria
- Andarc
Beads
- Kyril: Wind x2
- Seneca: Wind
- Kika: Flame, Water: backup
- Flare: Wind
- Mizuki: Flame, Earth
- Akaghi: Water, Flame: backup
Strategy
Turn 1
- Trishtan: 4 Right 4 Down, DISMOUNT. Standby face right.
- Andarc: 1 Up 2 Right, Blazing Wall. (Should be 1 down 1 right of Kyril).
- Kyril: 2 Up 3 Right, Wind Bead 1 Right.
- Ameria: Mount, go to 1 Up 1 Right of Kyril. Switch to Kika, Flame Bead 2 Right between all soldiers.
- Wendel: Switch to Millay, Mount. Go 2 right of Kyril. Kangacorn Spirit.
- Gretchen: 1 Up 4 Forward, switch to Seneca. Rage Force 1 Right 3 Down, on bottom right soldier.
- Jeremy: 5 Right 1 Down, below Seneca. Switch to Corselia, Blazing Wall.
- Pablo: Switch to Flare, 1 Up 4 Right to left of Seneca. Wind Bead 1 left of Trishtan.
- Andarc: Blazing Wall Finishes. Extra Move below Flare.
- Corselia: Blazing Wall finishes, Face Left if Trishtan is in kill range.
Pay attention to where the bottom Officer is in the turn order! If he's after Flare, Have Kyril face up or down next turn.
Turn 2
- Trishtan: Move between Kyril/Seneca/Millay/Kika, switch to Gary. Backup on self for all 5.
- Kika: Move towards Archers, Falcon Thrust Archer ideally so Millay can back/side attack the other without losing movement. Extra move up.
- Millay: Move to side or back of Archer without wasting movement, Attack to kill. Extra move to right side of wooden ramp. Face Down.
- Kyril: 3 Right 1 Down, Wind Bead 1 Down. Face Down.
- Seneca: 1 Down 3 Right, Kill Archer by stairs. Extra Move 1 Left, next to Kyril.
- Andarc: 1 Down 0-2 Right, Flaming Arrow whichever Mage you can kill, preferably the lower HP one. If there's only 1 alive, don't do it! Be mindful of Blazing Wall damage. Extra Move behind Seneca.
- Flare: Switch to Mizuki. 2 Right, Flame Force Bead 3 Right (2 in front of Kyril). Extra Move 4 Up above wooden ramp.
- Corselia: 1 Up 1 Right, Blazing Wall.
- Corselia: Finish cast, Extra Move 1 Right 3 Up.
- Gary: Switch to Akaghi, 1 Right 3 Up. Water Force Bead 1 Right 3 Up. If Simeon did Wind of Sleep on Officer, place Flame Bead under him instead.
Tiles safe from Lightning Mage. Anything below Millay is safe as well.
Watch the Archer in the back of the lower section. If he can reach Mizuki next turn, have Seneca Face Left.
Turn 3
- Seneca: 3 Right, Wind Bead 1 Right. Face Up.
- Kyril: 1 Down 1 Right, Swallow to kill Officer. Extra Move 4 Right, Face Up.
- Millay: 4 Right, Rush Officer from side. Extra Move 6 Left, tile left of Wooden Ramp.
- You rush from side so the Chest blocks your rush from going through the Officer.
- Kika: Move to left side of wooden ramp.
- Andarc: 4 Right 1 Up, Flaming Arrow / Standby. Face Up.
- Mizuki: Move to Water Tiles on top side, just close enough to Earth Bead under 2 Soldiers. Extra Move as far away as possible.
- Akaghi: Move to Fire Tile and chill.
- Corselia: Move to Water Tiles on top side, Flaming Arrow Soldier blocking Millay.
Turn 4
- Millay: Go and kill Mage. Extra Move to safest tile. (Block tile Archer might use for Kika if possible)
- Kika: Kill other soldier on Earth Tile.
- Seneca: Cohort / Attack.
- Kyril / Andarc: Finish bottom side enemies. Flying Swallow Cut can be good here.
From here just clean up.
Information
Chest is Ninja Garb
S: Simeon's Spellbook (REALLY IMPORTANT)
S Rank requires 17 minimum +tiles
Haruna
Depart to Small Border Village
Small Border Village (Fight)
Strategy
- Seneca
- Kyril
- Trishtan
- Ameria
Beads
- Kyril: Thunder
- Pablo: Mother Earth
- Millay: Cyclone, Wind or Healing Item
Strategy
Turn 1
- Seneca / Trishtan: Move all the way left, 1 down from cliff. Switch to Pablo. Mother Earth Bead 1 Right 3 Up so there's tiles under Cannon and there's a tile Fredrica will be able to stand on.
- Seneca / Trishtan: Move to Earth tile left near cannon, switch to Fredrica. Strong Shot to kill.
- Kyril: Thunder Force Bead 4 Up, Extra Move 2 Down 2 Left out of Cannon range.
- Ameria: Switch to Millay, Mount, 4 Right 2 Up, Rush Soldier by Wall. Extra Move 4 Up face down.
Turn 2
- Fredrica: Switch to Simeon, move to corner. Cast a LVL3 spell and cancel it.
- This is so he doesn't lap Pablo, which makes you unable to talk before you would finish fight.
- Pablo: Talk to Simeon, Standby rest of fight.
- Kyril: Standby
- Millay: 1 Up 1 Right, Rush Soldier from top. 5 Right 1 Up.
Turn 3
- Kyril: Move to left to block off Pablo and Simeon.
- Millay: 9 Up (top right corner), DISMOUNT. If after Kyril T3 and healthy can Standby, else Heal / Bead self.
Turn 4
- Paula: Fly behind left cannon, DISMOUNT, attack and hopefully kill (range).
- Jewel: Move to cover Pablo / Simeon, dismount. Chill rest of fight.
- Selma: Move to cover Pablo / Simeon, Chill rest of fight.
- Millay: Mount Red Owl, 8 Up, Cyclone Force Bead 1 Up 1 Left (bottom right corner of cannon)
Turn 5
Everyone but Millay does nothing from now on.
- Millay: Dismount, 3 Up 1 Left (onto Wind Tile), Attack and kill Cannon. Extra Move 1 Right 2 Up, behind Chest. (This seems to prevent Cannon attack)
Turn 6
- Millay: Mount, 1 Up 6 Left, Rush Cannon from top-left.
Turn 7
- Simeon: Talk to Pablo.
- Millay: Rush final Cannon for Victory.
Information
S-Rank requires 28 +Tiles, not viable at all with this strat.
Chest 1 is Silver Mail
Chest 2 is Mother Earth Orb
Small Border Village (Town)
Enter Caravan
Enter Small Border Village
Small Border Village (Town)
Mido Shallows
Setup
- Corselia
- Kyril
- Seneca
- Millay
- Paula (K)
- Trishtan (WO)
- Fredrica (RO)
- Jewel
Fast 1&2 positions can be swapped.
Strategy
Turn 1
- Millay: 6 Forward 1 Right
- Paula: Standard Simeon
- Fredrica: 7 Forward 1 Left, Rage Force Bead 3 Right on front soldier.
- Jewel: Move behind Simeon, Switch to Pablo. Fierce Wind Fangs the 4 soldiers. Face Right.
- Seneca: Switch to Ameria. 2 Right 4 Up (1 below center Fire Tile).
- Trishtan: Mount White Owl, 8 Forward.
- Corselia: Forward Max, Explosion. Extra move 5 forward.
- Kyril: 3 Up 3 Right, Cyclone Sword on Ameria.
Turn 2
- DO NOT PASS LINE FOR ENEMY AGGRO TRIGGER. AKA DO NOT PASS Millay/Coselia + 1.
- Archer vs No Archer kill plays mostly the same. Difference is Fire Mage gets to live an extra turn.
- Millay: Mount Kangacorn.
- If Archer lived, Rush him from direction that would let you get to 2 right of Corselia (usually left). Then extra move there. Face Up.
- If not, then move to 2 Right of Corselia, Mother Earth Bead self. Face Up.
- Fredrica:
- If Archer lived Explosion, move behind Millay and Mother Earth Bead Millay. Face Right.
- If Archer died to Explosion, kill Fire Mage and move behind Millay. Face Right.
- Trishtan: Move to left of Millay, Dismount.
- Ameria: Mount Owl, 1 Left 8 Up. Switch to Kika and kill soldier in front of Millay with Falcon Thrust.
- Simeon: Move 3 Forward. Breath Of Ice Officer + 1/2 enemies. Extra Move 3 Right 1 Up, by wall aligned with Fredrica. This doesn't need to be precise.
- Kyril: Kill Water Mage, should be from side with Swallow on Wind Tile.
- Pablo: Standby rest of fight.
Turn 3
- Millay: Rush Water Mage in the back from the front. Extra move 1 more Forward, face back.
- Fredrica: Kill someone with Strong Shot, probably mage. Move back towards front (tile in front of Millay) in case someone misses damage range.
- Corselia: Forward Max, Explosion Captain and Archer.
- Kika: Kill something if possible, else move towards enemies.
- Trishtan: 5 Left 1 Up (right of Corselia). Switch to Andarc/Flare and Lightning Bead/Force between 2 back Water Soldiers.
- Simeon: Flaming Arrow Lightning Soldier on Lightning Tile.
- Kika: 1 Up 5 Right, Falcon Thrust Lightning Soldier on Water Tile.
- Kyril: Go for mages if any alive.
Turn 4
- Millay: Finish what should be last unit.
- If any left cleanup, be mindful of Martin's unit and important unit's position.
Information
Both spawns are based off unit kills.
Mido Plains (Martin Duel)
Martin LVL3 strat:
- 2 Back, Swallow, 4 Back
- Swallow, 2 Back 3 Right
- Swallow, 2 Right 3 Up
- 1 Down 2 Left, Swallow. 3 Down towards wall.
- Swallow
No LVL3
- If you will level up off a Swallow hit. T1 move up left, Swallow, move to wall. Face away from wall. Next turn finish with Swallow / back attack.
- If you won't level, move to wall so he can reach you from 2 side. Wind Force to your side that he can't reach, and face towards side with no Wind Tiles. He should attack you next to Wind Tile, and you attack him next turn from that Wind Tile. Accuracy is an issue.
The Imperial City of Graska
World Map
Move to Graska.
Setup
- Jewel (RO)
- Paula (WO)
- Seneca
- Fredrica
Beads
- Kyril: Rage x2
- Jewel: Rage x3
- Paula: Flowing
- Pablo: Rage
Strategy
Turn 1
- Jewel: Rage Bead 1 Down 1 Right. Extra move 9 Up.
- Fredrica: Switch to Simeon. Move 1 Right, Blazing Wall.
- Paula: Flowing Bead 1 Right. Extra Move 9 Up.
- Seneca: Switch to Pablo. 1 Down 1 Right, Rage Bead 4 Left.
- Corselia: Blazing Wall. Extra Move to up to Gate.
- Kyril: 3 Up, Rage Bead 3 Up (Under Mages). If they're already on Fire Tiles, can go to bottom group and place Rage Bead there instead.
Turn 2
- Owls: 9 Forward
- Simeon & Corselia: Blazing Wall.
- Pablo: Standby rest of fight.
- Kyril: Rage Bead under Soldiers & allies if possible. If possible can move onto Fire tile too, has no job rest of fight.
Turn 3
- Jewel: 9 Forward.
- Paula: 9 Forward, Dismount.
Turn 4
- Jewel: 5 Right 4 Forward, lined up with center shield. Rage Bead 3 up, 2 below fish.
- Paula: Mount Kangacorn, 8 Forward 2 Right. Switch to Kika, Rage Force 3 Up (1 Up 1 Left of fish).
- Jewel: 5 Forward 1 Up (between 2 right fish). Rage Bead 3 Up (2 above right fish). Extra Move 3 Right.
Chance that Roget gets Shredding off here, depends on turn order. Fine regardless.
Turn 5
- Jewel or Kika: Switch to Millay, Mount Kangacorn, Rush Roget from right side.
- Simeon & Corselia: Blazing Wall after spawns.
Information
Even if you kill the 3 fish and Roget at the same time, the rest will still spawn.
Notes
Moving Millay/Paula/whoever out of Shredding range doesn't work, he Cyclone Forces the fish instead.
Caravan
Graska
Blood Stained Palace
Setup
- Millay (K)
- Kyril
- Ornela (KA)
- Jewel (RO)
- Ameria
Jewel or Paula are fine here, work exactly the same.
With current setup can use Fredrica w/ Owl, Seneca, and Andarc to kill cannons.
Strategy
Turn 1
- Millay: 6 Up 1 Left, Rush Blue Spearman. Extra move 1 Left 2 Up, face right.
- Ornela: 6 Up 1 Right, Rush Blue Spearman. Extra move 1 Up 1 Right face left.
- Jewel: 9 Up (behind Red Swordsman), switch to Simeon. Silent Lake 1 Up 3 Left - Top left corner should be on top left staff wielder. Should hit fish and all staff wielders, and put Simeon on water. Face back.
- Kyril: Forward max, Thunder Force Bead under Eye Fish. Leave water tiles available for Corselia on the side of Ameria (4 up should always be fine).
- Ameria: Mount Owl, 9 Forward onto water tile. Switch to Corselia. Explosion Eye Fish. Try to kill only Eye Fish, killing only 5 units prevents extra eye spawns later.
Turn 2
- Millay: Rush Blue Fish in back from front. Get closer to cannons.
- Ornela: Move up, Rush someone (not mage, not enough EXP gained) further along the way if in the way. Should level up. Use extra move to move up.
Turn 3
- Ornela / Millay: move up, swap to Seneca / Fredrica / Andarc and kill eyes.
- If you need more distance, Fredrica swap into Owl Mount is good.
Information
Chest is Chaos Shield
S: Imperial Ring
A Parting of Ways
Caravan
Enter Graska.
Graska 2
Info
Speed is finicky, you want Millay and/or Fredrica to go between Blazing Wall and back groups's 2nd turn, so they can place Rage Beads.
Setup
- Ornela (KA)
- Ameria
- Paula
- Millay (K)
- Busk (RO)
- Fredrica (WO)
- Jewel
- Kyril
Beads
- Millay: Mother Earth, Rage
- Fredrica: Rage
- Ornela: Flame
- Kyril: Rage
Info
- Ameria needs Godspeed. Role can be played by any character with 7 movement that can ride a Kangacorn and is slower than all enemies.
Strategy
Turn 1
- Ornela: 9 Forward, Flame Bead under middle Red Soldier.
- Millay: 10 Forward, DISMOUNT. Mother Earth Bead under bottom left Blue Soldier, FACE RIGHT.
- Millay has to move to this tile to manipulate Owl enemies to move towards you.
- Fredrica: 2 Left 6 Forward, Dismount. Strong Arm front Soldier.
- Busk: Move behind Ornela, switch to Lino. Unicorn lvl2 3 Red Soldiers.
- Jewel/Paula: Move adjacent to Ornela, switch to Simeon. Silent Lake middle Blue Soldier.
- Paula/Paula: Move behind Simeon, switch to Pablo. Co-op Bottom Left Soldier. FACE BACK.
- Pablo face back manipulates Archer to target him, avoids crit chance on Millay. It's okay if he dies.
- Kyril: 2 Left 4 Up. Rage Force Bead on bottom middle of circle (4 Up).
- Ameria: Mount Kangacorn. 10 Forward, in front of Simeon. Switch to Corselia, Explosion 4 Forward, hit everyone but Archer.
Turn 2
No important character should end up on a Fire Tile.
- Ornela: Rush Archer from back, move in front of Millay.
- If there was a survivor kill instead, as long as you can get to right tile.
- Millay: 3 Right 7 Down. Rage Bead under furthest Archer/s.
- Fredrica: Mount RED OWL. 4 Left 4 Down.
- Lino: Move in front of Ornela, Rage Bead under Archers. If you need to go further, mount Owl and switch to Seneca. She'll die to Blazing Wall. Don't want anyone too close to back group for AI reasons.
- Simeon: Blazing Wall.
- Pablo: Move off fire tile.
- Kyril: Swallow Ogre Breath Chest (Left chest)
- Corselia: Start casting Blazing Wall
Turn 3
- Ornela: Kill a survivor if any.
- Millay: Kill an archer or Rage Force Bead.
- Fredrica: Rage Force Bead under 4 left enemies.
- Corselia: Cast Blazing Wall, should hopefully end fight.
Information.
S: Gate of Graska
Left Chest: Ogre Breath
Right Chest: Guardian Vestment
8 Kills to spawn first extra group. All bowmen, middle 2 water side 2 earth.
2 more kills spawn next 4. Middle column 2 water, sides 2 lightning. Front guy Swordsman, rest mages.
Notes
You can have Fredrica go 8 Forward T1 for the Strong Shot, this will let you skip the weapon sharpen. However, the red owl rider might move directly up instead ruining the Explosion.
A Warrior's Reckoning
Caravan
Depart > Secret Facility
Iskas
Setup
- Kyril
- Ornela (RO)
- Ameria
- Jewel
Beads
- Ornela: Mother Earth
- Kyril: Flowing
Strategy
General strategy is fast people rush bottom, Kyril hides in corner & Corselia kills enemies to protect Kyril.
Can kill up to 7 enemies. When you kill 8 enemies more spawn.
Turn 1
- Ornela: 8 Down.
- Jewel: Mount White Owl, 10 Down. Switch to Paula. If already on Owl, dismount before switch. Used to slow her down.
- Ameria: Switch to Corselia, move 5 Right or 1 Down 4 Right, Breath of Ice or Explosion. Make sure you kill Wind Mage on bottom part. Extra move back to furthest Water tile.
- Kyril: Flowing Force Bead 1 Down 3 Right. Move into bottom corner.
Turn 2
- Ornela: 2 Down 4 Right (out of range of cannon.)
- Paula: Mount Armored Kangacorn, Rush chest. Forward max. Normal Kangacorn should work fine too.
- Kyril: Try to kill someone, preferably with Cyclone Sword.
- Corselia: Kill something with Flaming Arrows
- Kyril and Corselia just kill stuff and hide from now on. Kyril can Swallow LVL3 people.
- Normal Kangacorn should be fine, I tested with 60SPD Jewel & 57SPD Ornela and it still worked out. Might be more based on Millay's speed.
Turn 3
- Ornela: Forward max.
- Paula: Switch to Millay. Mount White Owl. 1 Down 8 Right, Owl Heart. Make sure you move first before Owl Heart!
Iskas should move 4 left with these positions, even if there's an Earth Tile there.
Turn 4
Ornela needs to be before Iskas. Millay needs to be after Iskas. Iskas should Flaming Arrow Ornela unless Cannon shenaningans, then he casts Berserk Blow.
- Ornela: 5 Up, Mother Earth Bead 3 Right 1 Up so 1 tile under Iskas. Extra Move 3 Left. (1 down 1 left from cannon.)
- Millay: Move behind Iskas and attack to kill. Shouldn't even need to Dismount.
If Millay misses, or if you run into issues because of the Rune Cannon, you can Extra Move Millay out of the way
and have Ornela attack from behind too. If the cannon places Lightning Tiles under Iskas, probably better for Millay to switch to Pablo and place a Earth Tile under Iskas, and have Ornela attack him from behind on a Lightning tile.
Information
Iskas doesn't want to attack people that are on midair tiles.
Every point of SKL = 1% more accuracy vs Iskas (and probably in general).
Bottom Right Chest Guardian Vestment
Left Chest Hero's Armor
More units spawn after killing 8 units
Iskas is Lightning Element
Units keep Spawning 1 by one even after second phase
Rune Cannons inflict random statuses
Fishskas
Setup
- Millay (K)
- Fredrica
- Ornela (RO)
REMOVE CORSELIA FROM FORMATION.
Order supposed to be Ornela > (Fishskas or Millay) > Fredrica > Eye
Strategy
- Ornela: 7 Right, Mother Earth Bead 4 Right under Fishskas.
- Millay: 7 Right 2 Up. Flowing Force 1 Down 1 Right.
- Fredrica: 8 Right behind Red Fish, Switch to Corselia. Flaming Arrow Fishskas.
Evil Eye
Information
- Evil Eye has 2 damage gates, at 33% & 66%. After each one it will back away and start charging. First unlocks it's column attack. After 2nd charge it does the big nuke.
- It does physical damage with its bunch of beams attack.
Strategy
- 1 Forward, Cyclone Force 4 Forward
- 3 Forward, Swallow LVL3. Extra move 1 more forward, to center Wind tile. Eye should move away now.
- Standby, face towards it. If under 500 damage, move 1 tile towards it, Swallow LVL1, and move back to center.
- Move behind it, Swallow LVL3 for kill.
After Mirror breaking cutscene DONT MASH TRIANGLE. Kyril gets stuck until you stop mashing.
Final Textbox is Corselia ""Kyril... Kyril!!"
General Information
Counterattack
Can counter when hit
Probability reduced by enemy Bull's Eye.
25%/50% penalty to counter attack & avoidance when hit from side/back.
Can reduce penalty with Mind's Eye.
Mounts
Kangacorns: +3 MOV, JMP = 1
Normal kangacorn: +50% STR, +10% SPD... -30% EVA
Armored Kangacorn: +50% STR, +30% PDF... -30% EVA
Useable by 1h sword, spear and missile weapon users.
Owls: +2 MOV, JMP = 4 (dunno if that has any effect for the owls)
Red/Blue Giant Owl: +30% STR, +30% EVA, +30% SPD... -30% PDF
White Giant Owl (Armored): +30% STR, +30% EVA... -10% PDF
Useable by 1h sword, spear, and most archers (not Seneca). Archers have their range increased by 1 while on an owl.
Coops
kfcrispy: i don't know the coop damage formula, but they definitely don't use Battle Lust. perhaps they use raw stats (affected by terrain) and the base power like a spell
Can maybe test via editing stats.
+ATK (Seared Bonito) doesn't increase damage
Enemy Tile very slightly affects damage? (Went from 123 to 130 in test, going from positive to neutral)
Positive tile for allies slightly affects damage (Neutral tile Kyril 123, pos tile Kyril 133)
Items
Puffered Fish Sashimi doesn't raise M.ATK?
Firefly
If Enemies can't hit Eugene normally, but can hurt him by placing tiles they will place tiles.
Status
- Unfriendly: Also stops recharging of Co-ops.
- Accuracy +: Increases accuracy by 10%
Ranking
Criteria explanation
Turn amount: number of actions made regardless of foe or friend (!!!)
Total damage: The total damage all allies (excluding NPCs) received
Damage rate: The average damage dealt to enemies from attacks (including runes)
Positive element count: The number of times your allies (excluding NPCs) end a turn on positive element
Total value of received experience: self-explaining
Numeric values to determine the rank
STEP1 Determining the rank for each criteria
• Turn amount & total damage
S: base value +0%
A: base value +30%
B: base value +80%
C: above
• Damage rate & positive element count & total experience value
S: base value -0%
A: base value -30%
B: base value -80%
C: below
- Each stage has different base values (?) [Look at the sheet that KFCrispy shared some posts ago]
- [I don’t understand the first sentence] A missed attack is counted as an attack that did 0 damage
- [Not sure but it seems…] The base value for experience is 500 per enemy.
STEP2 For each of the 5 criteria you’ll get a score depending on the rank you achieved in each criteria
S: 0 A: 10 B: 30 C: 60
STEP3 These scores are used to calculate an average score that will finally determine the stage rank
S: less than 5 A: less than 13 B: less than 31 C: 31 or more
[-> it means you can A rank in 2 criteria as long as you S rank the remaining 3, because you would get 10+10+0+0+0=10 -> 20/5=4 -> S rank! If you B rank in any criteria there's no chance of getting stage rank S!]
Eugene days
Based off day in Obel.
Water Day: Move to Illuya, then Na-Nal
Wind Day: Na-Nal, Illuya, Na-Nal
Lightning: Na-Nal, Nay, Na-Nal
Fire: Illuya, Na-Nal, Nay, Na-Nal
Earth: Na-Nal
Legacy Graska 2
Setup
Backline formation doesn't matter except Kyril.
Middle front should be slower of Jewel / Paula.
Assuming Jewel is faster, adjust accordingly.
Speedwise ideally it's Ornela, Fredrica/Millay, Jewel, Paula.
Can adjust with mounts and/or Godspeed Anklets.
Want Paula to be 39SPD or more.
Ornela & Millay on Kangacorns.
Requirements
Fredrica: Rage/Fire Bead
Millay: Earth/Mother Earth Bead
Ornela: Cyclone Force Bead
Formation
Busk Kyril Simeon -
Millay Fredrica Paula Jewel Ornela
Strategy
Turn 1
Ornela: 7D (Even with back Red Soldiers)b, Cyclone Force Bead. Ideally on front guy in second group, but if Earth/Fire already set tile in front of Ornela works. Important part is to get Wind tile infront of front Blue Spearman.
Millay: 9D1R, Earth Force Bead middle spearman / Mother Earth Force tile below middle spearman.
Fredrica: Mount if not mounted, move next to front red swordsman and Fire Tile middle / Rage tile front.
Jewel: 8D1L, behind back red swordsman. Swap to Lino & Unicorn LVL2 2 Blue Spearman.
Paula: 9D, swap to Seneca and Hawk LVL3. Should kill 6. Ideally front 8 are dead here.
Simeon: move up and Breath of Ice Ogre Breath (Left Chest)
Busk: move up
Kyril: move down
Turn 2
Simeon: Flowing Force Bead center column, 3 north of chest. Can move cursor to chest, move left to middle, then up 3.
Busk: move up (not into water).
Fredrica: move down, swap to Kika and kill something.
Rest: keep moving down and killing stuff. Be careful with Millay. Unit deaths don't matter but permadeath does.
Turn 3 & on.
Simeon move into front water tile.
When top soldiers spawn Breath of Ice middle 2. Busk gets on owl and kills right one.
Rest keep doing same thing.
Haruna Previous
Setup
- Eugene
- Trishtan (K)
- Ameria
- Kyril
- Jeremy
- Gretchen
- Pablo
- Andarc
Note: Pablo is assumed to be slowest character here, doesn't have to be Pablo but you need someone slower than everyone else here.
Most slots are interchangable as well. Only important ones should be Kyril & Trishtan. The 4 Kangacorn riders are interchangable.
Beads
- Seneca: Wind x2
- Kika: Wind x2
- Flare: Flame, (Cyclone Sword)
Strategy
Turn 1
- Trishtan: 4 Right 4 Down, DISMOUNT. Standby face right.
- Andarc: 1 Up 1 Right, Blazing Wall. (Should be 1 down 1 right of Kyril).
- Kyril: 2 Up 3 Right, Wind Force 1 Right.
- Kangacorn 1: Mount, go to 1 up 1 right of Kyril. Switch to Kika, Flame Bead 2 Right between 3 soldiers.
- Kangacorn 2: Mount, go to 1 down 1 right of Kyril. Switch to Seneca, Rage Force 1 Right 3 Down, on bottom right soldier.
- Kangacorn 3: Mount, go 1 below Seneca. Switch to Corselia, Blazing Wall.
- Kangacorn 4: Mount, 1 left of Seneca. Switch to Flare, Wind Force 1 left of Trishtan.
- Pablo: Switch to Millay, Mount. Go 2 right of Kyril. Kangacorn Spirit.
- Andarc: Blazing Wall Finishes. Extra Move below Flare.
- Corselia: Blazing Wall finishes, Face Left if Trishtan is in kill range.
Pay attention to where the bottom Officer is in the turn order! If he's after Flare, Have Kyril face up or down next turn.
Turn 2
- Trishtan: Move to left of Kika, switch to Gary. Backup center Wind Tile to buff 4 characters.
- Kika: Move towards Archers, Falcon Thrust Archer that Millay can't rush for extra movement. Move back/left 1 tile with Extra Move.
- You move back here incase the Officer gets 2 turns in a row, keeps Kika out of range of him.
- Kyril: 3 Right 2 Down, Flying Swallow down to kill Archer. Extra move 1 up. If Flare is before Officer face up or down.
- Seneca: 1 Down 2 Right, Wind Bead on self.
- Millay: Move to Archer, Rush to kill. Move all the way up and as far right as you can (2 right of Wooden Board.) Face down.
- Andarc: 1 Down 0-2 Right, Flaming Arrow whichever Mage you can kill, preferably the lower HP one. If there's only 1 alive, don't do it! Be mindful of Blazing Wall damage. Extra Move behind Seneca.
- Corselia: Blazing Wall.
- Flare: 2 Right, Flame Force Bead 3 Right (right of Officer).
- Corselia: Finish cast, Blazing Wall 5 Right.
- Gary: Move to Water Tile, switch to Ema and chill rest of fight.
Turn 3
- Kika: Move 1 below right side of wooden ramp, Wind Bead 2 Right.
- Seneca: 4 Right 1 Up, Wind Bead 1 Right. Face right.
- Millay: Rush Officer. Move to left side of wooden ramp.
- Kyril: Swallow to kill Officer. Extra move 1 Down 5 Right. Face up.
- Andarc: 5 Right, Cohort / Flaming Arrow / Standby. Face up.
- Corselia: Flaming Arrow someone.
- Flare: Kill mage if survivors, else Standby on Water tile.
Turn 4
- Top side changes depending on turn order. If Millay can reach the mage, go for the kill on the mage. If not, Kill 2 closest and Extra Move out of range. Kika its 5 back, Millay it's 1 up 1 left of Kika. Be mindful of archer getting double turn if killing mage. Also, Kika won't kill the Soldier without elemental advantage.
- Bottom half kills rest, chills.
Turn 5
- Top side finishes remaining 2 units.