Chapter 1
Run from Pirate, heal before Mikk & Makk if needed.
Mikk & Makk
T1-3: Tradewinds Mikk
T4: Tradewinds x4 Mikk (kill)
T5-6: Tradewinds / Grape
T7: Tradewinds x4
T8: Bow
T9: Defend
T10: Bow
T11: Tradewinds x4
Head to Scholar Shrine, kill Cait on the way. This route has enough money to use Dancers on Scholar Shrine battle if you want to do so.
TP Rippletide, tag Cobbleston.
Get Merchant Shrine, Tag Goldshore, Enter Grandport Coast.
Pick $20000, S&Q, pick Thunder L, tag Grandport.
Go to Loch of the Lost King, pick Wind L and $30000.
TP Cobbleston, run to Quarrycrest.
Ch.2 Start
Buy Thunder L and Thunder M. Buy Shadow M, Fire M, and Light M. Pick Fool's Gold Ore.
After last purchase TP Cobbleston.
Olberic Ch.1
First Battle Shadow M
Gaston
Thunder L
Run to Shrine of the Runeblade. Pick Light L in West Everhold Pass. Pick $50000.
TP Quarrycrest, run to Bolderfall.
Therion Ch.1
Light M Battle inside
Heathecote
Thunder L + Thunder M
Get Hunter Shrine, tag Victor's Hollow. Skip Olberic Ch.2 prompt.
TP Quarrycrest
Tressa Ch.2 Continued.
If you get a battle outside the manse, kill with Light L and S&Q inside Manse. If no battle outside, skip S&Q and kill battle inside Manse.
Omar
Turn 1
- Merchant 1: Hired Help Veterans x2
- Olberic: Defend (x2 if before Omar or first)
- Merchant 2: Attack if Tressa is before Omar, else Attack x2
Turn 2
- Olberic: Thousand Spears
- Tressa: Defend / Pom M Merchant if Merchant 2 did Attack x2 T1
- Therion: Armor Corrosive
Turn 3
- Merchant: HHVx4
- Other: M Stone
TP Victor's Hollow.
DONT START OLBERIC 2
Tressa Ch.3
Trigger cutscenes, buy shield. TP Grandport.
Pick Silver-filled Pouch, purchase Pom L.
If you want a chance to save the Wind L in Tressa Ch.3 and you already used your Pom M, you can buy a Pom S + Pom L from the lady instead of the merchant for about $800 more.
Pick Dazzling Artwork and $25000.
TP Victor's Hollow.
Finish quest. Go to Forbidden Grotto.
S&Q at first save inside Forbidden Grotto. Pick $15000.
Venomtooth Tiger
Turn 1
- Tressa: Rain of Arrows
- Olberic: Defend
- Therion: Pom L Tressa
Turn 2
- Olberic: Thousand Spears
- Tressa: Collect x4
- Therion: Armor Corrosive
Turn 3
- Tressa: HHVx3-4
- Olberic: Wind L / Pom Tressa if before her (saves Wind L)
- Therion: HHVx4
Finish quest, TP Grandport.
Tressa Ch.4
If you don't have a Wind L, pick the Wind L in Sewers.
Writing ideal fight. If people die, can try to Olive and go for break T2 or T3. Need all alive at start of turn to win. If non ideal fight, you can look for opporunities to boost Collect to increase chance of fast fight.
Esmeralda 96450HP
Weak to Spear Axe Staff Wind Light (Initial) (4 Shield)
Weak to Sword Bow Fire Lightning Wind (First Break) (6 Shield)
Weak to Spear Dagger Ice Wind Dark
Turn 1
- Tressa: Wind L
- Olberic: Thousand Spears x2
- Therion: Armor Corrosive
Turn 2
- Tressa & Therion: HHV x3
- Olberic: Incite
Turn 3
- Tressa: Leghold
- Therion: Olive
Turn 4
- Tressa: Rain of Arrows
- Olberic: Incite
- Therion: Collect (if it misses look below for backup)
Turn 5
- Tressa: Rain of Arrows
- Therion: Armor Corrosive
Turn 6
- Tressa & Therion: HHV x4
Collect Miss Backup
Turn 5
- Tressa: Rain of Arrows
- Therion: Olive
Turn 6
- Merchant 1: Pom M Merchant 2 / Collect
- Merchant 2: Collect x3 / Collect
- Olberic: Incite
Turn 7
- Tressa: Leghold
- Therion: Olive
If only one can Dancers, it should be Therion. Tressa has higher accuracy.
Turn 8
- Merchant 1: Attack x4 / HHDx4
- Merchant 2: Attack x3 / HHDx3
- Olberic: Incite
Turn 9
- Tressa: Tradewinds (break)
- Therion: Armor Corrosive
Turn 10
- Tressa & Therion: HHV x4
Finish quest, skip cutscenes, GG