Route has 0L 1-3M extra for random battles. Can use 2Ms for Path to Murkwood fight. If you needed to burn an extra L and got no dupes you'll need to pick up a backup L (Rippletide).
Chapter 1
Guide Summon Winds
Purchase Quartz Rod
Guardian 1924HP
Summon, Holy Light x4 when Broken
Head to Atlasdam.
Cyrus Ch.1
Scrutinize Light S, Light M.
Pick Light S in Study if no Shadow S drop from Guardian.
Russell 3097HP/?HP
Turn 1
- Ophilia: Summon
- Cyrus: Fireball
Turn 2
- Ophilia: Staff / Heal / Soulstone if adds broken
- Cyrus: Fireball
Turn 3
- Ophilia: Same as T2, Holy Light x4 if Russel broken
- Cyrus: Icewind x4
Turn 4 & on.
Break Russell, hit with big spells and stuff.
Head towards Whistlewood. Can kill battles on the way.
- 2/3 Frogs: Luminiscence x2 + Icewind x2
- 1 Frog II 1 Frog I: Luminiscence/Icewind x2 + Light/Ice S, or both boosted spells & kill with attack next turn.
- 3 Ants: LB x2
- Ants + Meep:
- If Ophi first: Staff x2 Meep, LB x2
- If Cyrus first & Ophi before Meep: LB x2, Holy Light x2 (range) or S Stone
- If Cyrus first * Ophi after Meep: LB, 2x Staff Meep, next turn Fireball x3. Or same as above.
Pick $1500, kill battle in Whistlewood with Light M. If Howlers break with Lightning Blast first.
Tag Noblecourt. Go to Forest of Purgation. Pick Light M, Light L, $20000.
TP Atlasdam. Go to Rippletide.
Tressa Ch.1
Mikk & Makk
Light L + Light M
Exploration
Head to Grandport.
Light/Ice S + Ice M kills Salamander groups in Ch2 area.
North Cobbleston Pass: Optionally pick Light S, $1200.
North Stonegard Pass: Get Warrior Shrine.
Moonstruck Coast: S&Q, get Merchant Shrine.
Tag Goldshore.
West Goldshore Coast: Scrutinize A Safe Route.
Grandport Coast: Pick $20000, S&Q. Pick Thunder L, tag Grandport.
Go to Loch of the Lost King. Pick Wind L and $30000.
TP Rippletide.
Run to Saintsbridge, start Chapter 2.
Chapter 2 Start
You can afford 1 Restore Reputation with backup Chapter 3 strat.
Scrutinize Guide with Ease (50%) (Left Cleric in church).
Purchase Shadow M & L.
Scrutinize More Items in Shop (30%).
Purchase Wind M & Wind L.
Can skip the M Stone purchases. Need 2Ms for Cultists, rest are bonus/safety.
If you skip the M Stone purchases, you can skip the 3k Scrut. Or buy Unerring Bracelet, and remove Quartz Rods during Bracelet menu and sell them in Whispermill to make up the money.
Pick Heavy Coin Pouch, Guide Daniel.
S&Q outside Murkwood, kill if you got the encounter before with 2Ms or Light S + Light M.
Pick $3500.
In Murkwood kill encounter with L Stone
Hrodvitnir 34969HP (Sword, Spear, Ice, Lightning, Light)
Turn 1
- Ophilia: Spear / Holy Light
- Cyrus: Defend / Spearhead
- Tressa: Attack / HHM
Turn 2
- Cyrus: (Sword / Spear) x3 or Thousand Spears
- Ophilia: L Stone
- Tressa: L Stone
Turn 3
- Merchant 1: Collect x4
- Merchant 2: HHV x4
- Cyrus: L Stone
Chapter 3
Scrutinize Copper Filled Pouch (Old Lady before entrance to second screen). This is skippable if you skipped M Stones in Ch.2.
Complete A Safe Route. Pick $4500. Scrutinize Wind L, pick Pom M. Pick Wind L.
After Guide & Cutscenes TP Grandport.
Grandport TP can be done whenever, I'm putting it late so you can buy extra Poms if you have extra money.
Purchase Healing Grape Bunch & Pom L.
Pick Silver-filled Pouch. Pick $25000, Dazzling Artwork.
TP Saintsbridge, head to Worrywart.
Guide Worrywart.
TP Goldshore.
Scrutinize & Pick Thunder L. Pick Thunder M.
Path to the Seaside Grotto
- Azure Urchin: (1) 5611HP [Spear, Thunder, Light]
- Dark Curator: (3) 4790HP [Spear, Bow, Staff, Light]
- Flame Curator: (2) 4557HP [Spear, Bow, Staff, Ice]
- Scythe Crab: (3) 2484HP [Dagger, Axe, Wind]
- Mossy Tortoise: (4) 3808HP [Sword, Wind]
Battles
- 1 Dark Curator 2 Flame Curator: Blizzard, Ophi can Holy Light, break with Spear + Bow.
- 2 Dark Curator 1 Flame Curator: Blizzard or Thousand Spears, or YOLO Flee.
- 1 Azure Urchin 3 Scythe Crab: HHB x3 breaks crabs, Holy Light the Urchin.
- 1 Azure Urchin 1 Mossy Tortoise: HH150, Holy Light the Urchin
- 1 Azure Urchin 1 Flame Curator 1 Scythe Crab:
- Ophilia Holy Light Azure Urchin, Cyrus Blizzard, Tressa Defend + HHB x3
S&Q inside Seaside Grotto.
Mystery Man & Shady Figure (28172/32197HP)
You need an Inhibit by T3 or you lose.
There are backups, will describe below.
Turn 1
- Ophilia: Summon
- Cyrus: Spearhead MM
- Tressa: HHB x2 / HHB
Turn 2
- Cyrus: Spear x3 MM
- Ophilia: Defend
- Tressa: Pom M Self / Nothing / L Stone for safety strat.
Turn 3
- Ophilia: HHDx4 / HHMx4 if you needed to restore reputation
- Cyrus: L Stone
- Tressa: HHV x4
Turn 4 (If you needed to restore reputation)
- Merchant 1: Collect
- Other: M Stone (After Collect)
If you have extra resources, you can skip the boost / Pom M with Tressa and throw an L Stone T2.
Then T3 use Dancers instead of Mercs, and T4 throw an L and an M. This wins without Inhibit.
Jankier backup is to play as normal, with Dancers T3. From what I've seen, MM should do Arcane Blade T4 killing someone. You then finish with 2 L Stones and leave 1 person dead. That person probably won't survive Consuming Darkness and maybe even Black Gale anymore.
There's also a no Inhibit strat with 3Ls but it requires Cyrus not missing, which is unreliable unless you buy Unerring Bracelet.
At this point you need to have 1L 1M Stones minimum. You can get backups in Rippletide.
TP Noblecourt, head to Whispermill.
Break Plains Drake battle with Thousand Spears and Merchant Spear Attacks. Then Flee.
Pick Cat's Eye.
Chapter 4
Pick Thunder M.
S&Q in second screen. Pick $30000.
Cultists
Break with HHM x4, kill with 1 L Stone + 2 M Stone
Mattias 97686HP
Typically you need 3 Max Vets with Inhibit, 1 3x Vets with Inhibit, and 1 Reflective Veil. Can make do with less if you have Stones. Typically, 1L 1M Stone makes up the damage from 1 HHVx4 without Inhibit.
YOU WILL ALMOST ALWAYS NEED 2 Inhibits for this fight. Good fights are 5/6T, can extend to 9. After 9 he summons adds and you can't win.
Figuring out variations are an exercise left to the reader. I'm just going to put a standard fight up to T5.
There are bonus strats available if you have someone before Mattias T2. Typically you heal someone with Grape M T1. Then Ophilia can afford to Defend T2 instead of Reflective, which gives you a chance to get Inhibit at the start of T3. > Start of T3 Inhibit is the most optimal Inhibit, can do fight with only 1 Inhibit.
Turn 1
- Ophilia: Summon
- Cyrus: Blizzard
- Tressa: Defend
Turn 2
- Tressa: HHM x2
- Cyrus: Pom L Tressa
- Ophilia: Reflective Veil character that got hit (If you had a free turn and were able to Grape M with Tressa instead of Defend, can Defend here)
Turn 3
- Ophilia: Reflective Veil other character that got hit (Inhibit hits)
- Cyrus: HHV x4
- Tressa: HHV x4
Assuming 2 Inhibit, or T3 Inhibit
Turn 4
- Ophilia: Defend
- Cyrus: Blizzard
- Tressa: Donate BP / Pom Cyrus
Turn 5
- Ophilia: Sword x4
- Cyrus: HHV x3
- Tressa: HHV x4
If you don't have Inhibit, replace Vets with Healing Grape Bunches. Break T7, and repeat hopefully with Inhibit. If you don't have extra Stones, you can't win if you don't get a set of Vets of with Inhibit by the end of T6.
The tricky part of the fight is handling Worrywart leaving around T3-T4. Once again, will be left exercise for the runner.
2 Cutscene then GG!