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Clair Obscur: Expedition 33 Expert Glitchless DLC Superbosses Route

Goal of this category is to defeat Osquio and the 4 Endless Tower Superbosses as fast as possible. This uses Expert Glitchless Any% as a base. First 2 Acts are very similar, but this does pick up a few extra pictos.


Notation

For menus, I will sometimes have something in parenthesis. If it's (S1-3), it refers to the slot the Picto should be placed in. If it's a Playstation controller button, it's a button you should press to optimize the menu.

For battles, there will sometimes be something like (1.1 QTE). This refers to the Quick Time Action you do when you use an Ability. A perfect is 1.2, a normal is 1.1, and a fail is 1.0. The number refers to the damage multiplier the skill gets from the QTE.

Cutscene menu: you can open a menu right before you enter a cutscene transition, which will give you about 3s of menu time before the cutscene plays. You can use this to squeeze in menus and reduce wasted time. Menus will be labeled with which cutscenes they can be done during. Note that this seperates the menus, so if you're not doing cutscene menus you will want to combine them into one menu.


You can check the changelog at the bottom of the notes. This changelog will be restarted for this patch, so to check older stuff refer to the older patch notes.

These are my personal notes for the category, the writing will reflect that. For the most part these notes will not say where to go or where things are, just what to do. I will be updating these as the route progresses, changes will be reflected in the changelog at the bottom of the notes.

There will also be enemy data and maybe some other useful information at the bottom of the notes.

If there's a time listed by a fight, it's my best time for it so far. It does not represent the average.

Prologue

Maelle 450HP (0:24-0:27)

1XP, $50, Colour of Lumina

Option 1: Attack > Parry > Overcharge > Parry > Attack (0:24 w/crit, 0:27 without)
Option 2: Attack > Parry > Attack > Dodge, Overcharge (0:26). If you get hit instead of dodging add 1 shot.

On average, optimal choice is probably to go for Option 2 if you don't get the parry crit T1.
If you crit an attack with Option 2, you can save 1s by intentionally getting hit by 1 of Maelle's 3 hits.

Harbor

  • Talk to Aprentices
  • Talk to Maelle, skip Maelle duel
  • Talk to Emma

4 CS on Transition

Act I

Spring Meadows

Lancelier 122HP 6XP $50 (0:10)

  • Shoot Weak Spot, Attack > Parry

Portier 450HP (0:08)

10XP, $75, Dodger + 0-2 Chroma Catalyst

You can shoot 2 extra times with Gustave. If he crits the attack, you can then shoot twice with Lune and Immolation to kill.

Turn 1
  • Gustav: Shoot weak spot, Attack
  • Lune: Ice Lance

For the AoE attack, start mashing dodge as soon as his arms touch together. After 3 dodges, parry.

Counter to kill.

Pick up Critical Burn.
First strike the Lanceram before the house.

2 Lancelier 240HP (0:19)

53XP, $144, Lanceram LV1

Turn 0
  • Gustav: Shoot weak spots, Attack
  • Lune: Ice Lance

Parry.

Turn 1
  • Gustav: Attack

You can jump up to the right side before the house, or take the path through the house.
Pick up Energy Tint Shard, $360 in house detour.

3 Volester 81HP (0:17)

43XP, $216, 0-2 Chroma Catalyst?
Parry timing is on slowdown/freeze frames on both of their attacks

Parry both attacks. Shoot last one to death. Requires 5AP.

Pick up Dead Energy II. Afterwards, jump off to the left and menu.

First strike the Abbest on your left.

2 Volester, 1 Abbest (0:09)

$216, 55XP
If you missed XP after Portier, take the fight before Eveque instead. Strat for that fight is in the archive section of these notes.

Turn 0
  • Gustav:
    • Shoot each Volester 3 times, don't hit weakness.
    • Shoot Abbest weakness, skip.
  • Lune: Ice Lance (1.1)

Go to Flag.

Eveque 4524HP (2:04)

$862, Cleansing Tint, 5 Chroma Catalyst, 0-2 Recoat

The chance of you getting the fast fight are much lower on this patch.

Turn 1
  • Gustav: (If Gustave target shoot 1 shield), Powerful
  • Lune: Shoot off shields (last shield shoot weakpoint), Shoot till 3AP, Immolation
Turn 2
  • Gustav: Marking Shot
  • Lune: Immolation
Turn 3
  • Gustav: Shoot till 2AP, Marking Shot
  • Lune: Energising Tint Gustave

Stop countering Eveque on this turn, until you do the Overcharge.
You can kill one Abbest for AP generation & speeding up the backup. Killing both before Eveque will break the XP route.

Turn 4
  • Gustav: Overcharge

If not dead, shoot off shields and damage as best as you can.
If it was no crit and Eveque is still healthy, don't counter it's attack so it starts charging up. You can then inflict a good chunk of damage by shooting the core again.

PICK UP EMPOWERING ATTACK before exiting Spring Meadows.

Continent

Go to Camp before entering Flying Waters

Flying Waters

Pick up $333 along path.

Take the detour to the right by the tunnel to spawn 3 Demineur and fight them.

3 Demineur 218HP (0:04)

1180XP $399

Turn 0

Shoot the 3 bombs

Go to Manor.

Jump towards flag.

Interact with flag.

The Curator ?HP (0:24)

720XP, $376

Turn 1
  • Gustav: Powerful
  • Maelle: Offensive Shift
  • Lune: Skip
Turn 2
  • Gustav: Marking Shot
  • Maelle: Percee

Talk to Noco and fight him.

Noco 1670HP (0:22)

486XP $200

Offensive Shift > Parry > 1 Shot, Spark

Buy Exposing Attack ($3600). After Noco continue straight.
Fight the Bruler that jumps down at you before the tunnel

Demineur, Bruler, Luster (0:14)

1412XP, $466, Bruleram LV3
You get ~72 more EXP here by killing Bruler first.

Turn 0
  • Gustav: Shoot Mine, Marking Shot Bruler
  • Lune: Skip
  • Maelle:
    • Shoot Bruler weakspot (kill)
    • Shoot Demineur head once, anywhere once
    • Shoot rest of AP at Luster weakspot, if he lives Attack

Goblu 22815HP (1:37)

3240XP, $1330, 0-2? Recoat

The main fight now is the 5T, as getting a fast fight is near impossible now.
I'd only go for it if you got both Maelle counter and Percee crit.

Turn 1
  • Lune: Wildfire
  • Gustav: Powerful
  • Maelle: Swift Stride
Turn 2
  • Lune: Attack
  • Gustav: Marking Shot
  • Maelle: Percee
Turn 3
  • Lune: Wildfire
  • Gustav: Powerful
  • Maelle: Offensive Shift
Turn 4
  • Lune: Wildfire
  • Gustav: Overcharge
  • Maelle: Can shoot till 3ATB, Swift Stride
Turn 5
  • Lune: Attack
  • Gustav: Marking Shot
  • Maelle: Percee

If still alive, do Turn 5 again.

If you got REALLY good damage, replace turns 3 & 4 with:

  • Lune: Immolation
  • Gustav: Overcharge
  • Maelle: Can shoot till 3ATB, Swift Stride

Camp

Talk to Curator.

Go to sleep.

Ancient Sanctuary

Go fight the Petank

PICK UP BURNING MARK.

Robust Sakapatate 5792HP (0:39)

1824XP, $435, Sakaram Lv.4

  • Swings with it's partner: 1 Hit AoE
  • Slams it's shield: 1 Hit AoE, raises Shield and will counter next time its hit.
  • Shield counter: 1 hit AoE, need to dodge sooner than Slams it's shield.
  • Clunky Combo: 2 hit, jump, 1 hit. Has easy audio cue

Parry his shield attack (prevents him countering later). You can dodge everything else.

Turn 1
  • Lune: Immolation (Fail QTE)
  • Gustav: Skip
  • Maelle: Swift Stride (Fail QTE)
Turn 2
  • Lune: Attack
  • Gustav: Marking Shot
  • Maelle: Percee

If you missed any Maelle XP, you will need to do the old version of Ultimate Sakapatate with Percee instead of Rain of Fire

Go to flag.

Ultimate Sakapatate 28236HP (1:44)

8100XP, $1930, Breaker + 3 Polished Catalyst + 0-2 Recoats

  • Slams the ground: 1 hit AoE, naturally parry timing.
  • Fires it's Cannons: look for Fire on it's cannons as indicator, parry when you see it.
  • Slams it's shield: 1 hit single target.
  • Combo: 2 hits into jump, dodge the first 2 no point in parrying.
  • Launches weird elecric things: 3 hit single target: Parry once they're top of their arc / flying down.
Turn 1
  • Lune: Immolation
  • Gustav: Powerful
  • Maelle: Swift Stride
Turn 2
  • Lune: Shoot once, then shoot shoulder 3 times to break it. Attack.
  • Gustav: Marking Shot
  • Maelle: Rain of Fire
Turn 3
  • Lune: Attack
  • Gustav: Energy Tint Maelle / Marking Shot / Overcharge / Skip
  • Maelle: Rain of Fire

Should die to burns, but if not finish T4 with whatever.

Can Chroma Elixer anytime before entering Tournament.

Gestral Village

Tournament

Pattern for first 3 fights: Parry, Degagement, Parry, Rain of Fire
If you crit the 1st parry, Swift Stride instead. Can kill with Percee if they tank the 2nd counter.

Rewards for each: 2026XP, $366

Bertrand Big Hands (0:22)

Swinging Right Hook x2, Left Uppercut (parry end of windup)

Dominique Giant Feet (0:27)

Two-handed Ground Pound x2, Right Handed Ground Pound (Parry indicator is his elbow pointing up)

Matthieu the Colossus (0:23)

Left Hook x2, Right Feint into Left Uppercut (Parry as he swings)

Sciel 3211HP (0:24)

You can add shots here to help odds of getting fast fight. Can make a difference if only 1 RoF crit.

Parry, Rain of Fire, Parry

  • Sealed Fate: 3 Hit
  • Twilight Slash: 1 Hit
  • Marking Card: 2 hit projectile, Parry as circle closes.

You need to win vs Sciel for this route.

Talk to Golgra. Then go talk to Jujubree (Merchant).

Camp

Sleep. Go to Esquie's Nest.

Esquie's Nest

If you didn't get the Weapons and Critical Moment equipped, do so before Francois fight.
You can cutscene menu entering Francois fight for anything you missed earlier.

Francois 9652HP (0:18)

2228XP, $392, 345SPD, Augmented First Strike + 0-2 Polished Chroma Catalyst

Dodge his attacks, use rhythm like Eveque spells

Turn 1
  • Gustav: Marking Shot
  • Lune: Attack
  • Maelle: Shoot 3 times, Percee
  • Gustave: Attack if not dead

Better to shoot with Maelle because you don't have to move your aim at all.

Backtrack to Esquie.

After talking to Esquie, run to flag by Francois and fast travel to entrance. Exit to Continent.

The Continent

Mount Esquie and Camp.

Camp

Talk to Curator

The Continent

Pick up Energising Start I on beach west of Stone Wave Cliffs
Pick up $1305 after breaking the rocks to Stone Wave Cliffs

Stone Wave Cliffs

Pick up $790 on the left before the 1st flag.

Go break the paint cage and get Delaram.

Pick up First Strike. Menu on the jump down.

First Strike the Rocher after the Paintress Shrine

Pick up $790 after Farm flag.

Pick up Colour of Lumina before last grapple up.

Lampmaster 42677HP (1:48)

18900XP, $3160, 3 Polished Chroma Catalyst
Need > 310 speed to outspeed him T2. 312 confirmed working.

  • Switches off lights and attacks: 4 Lamps launch projectiles. Parry when lamps turn off.
  • Jumps: Parry on landing.
  • Power of its lamps: 1 Dark Attack, visual/audio pre attack cue?
  • Tries to blind: 3 Physical, first swipe is later than it looks.
  • Dark explosion: jumps and hits 1 on landing.

Bonus Strats
After his first attack, you can do the following if you generated enough AP from dodges/parries.
+2 Sciel AP: Skip the Tint on Sciel
+3 Lune AP: Lune Ice Lance, Gustave Powerful, Sciel Tint Lune. Next turn, Lightning Dance, Gustave Tint Lune, Sciel Attack. Continue from Turn 3. If you do enough damage that you end phase 1 with Lightning Dance, you can Intervention > Wildfire early.

In phase 1, you need to counter 3 or 4 attacks.
You need 4602 extra damage with normal strat, 5551 with bonus strat. Add 206 if no Immolation crit.
With Lighterim 9, it's 536/1587.

Turn 0
  • Lune: Immolation
Turn 1
  • Lune: Ice Lance
  • Gustav: Tint Sciel
  • Sciel: Intervention Lune
  • Lune: Attack
Turn 2
  • Gustav: Powerful
  • Lune: Lightning Dance

Enter phase 2.

  • Flying Combo: 4 hits, parry bit after audio cue
  • Attacks with each arm: 4 hits, parry on audio cue?
  • Vast ball of light: Jump, easy timing
  • Sword of light: 1 hit, parry during it's swing at you

You can dodge both moves, perfect dodge the Sword.

Turn 2.1
  • Sciel: Tint Lune
Turn 3
  • Gustave: Attack
  • Lune: Wildfire
  • Sciel: Intervention Lune
  • Lune: Lightning Dance

White-Haired Man (0:49)

Skip turn x4

Act II

Camp

Go to flag.

Continent

Forgotten Battlefield

Chalier 9724HP (0:24)

4134XP (NB), $593, 0-2 Polished Chroma Catalyst

Turn 1
  • Dodge 1st attack
  • Verso: Defiant Strike
  • Let Verso die to Gradient
  • Lune: Skip
  • Maelle: Percee (1.1)

Buy Inverted Affinity from Merchant ($11280).

Dualliste 71106HP (2:00)

33072XP, $3950, Dualiso + Combo Attack I + 3 Polished Chroma Catalyst + 0-1 Recoat?
Threshold between him getting 2 attacks before you is somewhere between 328 and 318 speed.

You can dodge all moves. Verso can parry to generate AP, no counter damage is needed.

Turn 0
  • Verso: Berserk Slash
Turn 1
  • Lune: Tint Verso / Nothing
  • Verso: Berserk Slash
  • Sciel: Attack
Turn 2
  • Lune: Tint Verso / Nothing
  • Verso: Berserk Slash / Defiant Strike

Phase change.

Turn 2.1
  • Sciel: Intervention Verso
  • Verso: Berserk Slash

Parry + Dodge AoE for AP generation.

Turn 3
  • Lune: Attack / Skip if very good damage.
  • Verso: Berserk Slash
  • Sciel: Intervention Verso
  • Verso: Berserk Slash

Camp

If you have Lighterim 9, just go straight to sleep.

Go to Curator

Option 2 to sleep.

Continent

First Strike group before Monoco Station

Demineur, Troubador, Gault (0:15)

6890XP (NB), $988, Troubadim LV8 + Gaulteram LV8 + 0-1? Recoat

If Scielson LV5, have Lune or Verso shoot the Gault once.

Turn 0
  • Lune: Wildfire (Fail QTE)
  • Verso:
    • Shoot Mine then shoot Demineur 2 times.
    • Defiant Strike Troubador
  • Sciel: Phantom Blade Gault

Monoco Station

Monoco 111599HP (0:30)

54000XP, $4360, 3 Polished Chroma Catalyst + 0-1 Recoat. Speed between 346-349

Turn 0
  • Lune: Immolation
  • Sciel: Energy Tint Lune

Dodge his attack.

Turn 1
  • Verso: Attack > Powerful
  • Lune: Ice Lance
  • Sciel: Intervention Lune
  • Lune: Lightning Dance

Stalact 51507HP (0:48)

21600XP, $1744, Polished Chroma Catalyst + 0-1 Recoat

Turn 0
  • Lune: Ice Lance (Fail QTE)
  • Sciel: Intervention Lune
  • Lune: Gradient > Lightning Dance

Old Lumiere

Chevaliers (0:11)

13662XP, $998, Battlum LV10 + 0-2 Polished Chroma Catalyst
Verso outspeeds at 522 speed, 521 might work.

Turn 0
  • Maelle: Rain of Fire (Perfect QTEs)
  • Verso: Berserk Slash right Chevalier. If still alive, Attack.

Renoir 140186HP (0:50)

51750XP (NB), $4990, Melarum + 3 Polished Chroma Catalyst + 0-2 Recoat

  • Massive amount of chroma: Gradient once he jumps into the air.
  • Melee combo: 5, 4th hit is later than it looks.
  • Giant pool of chroma: jump
  • Attacks from a distance: 4 hit, look for slowdown.
  • Vanish an expeditioner: Gradient before he strikes black orb.

You probably want to counter 1 move on this fight.

Turn 1
  • Maelle: Rain of Fire
  • Lune: Wildfire (Fail QTE)
  • Verso: Powerful
Turn 2
  • Verso: Energy Tint Lune
  • Lune: Ice Lance
  • Maelle: Healing Tint Lune if she didn't crit herself / Nothing / Offensive Switch
Turn 3
  • Verso: Attack > Leadership / Energy Tint. If you did Offensive Switch can just do the Leadership / Energy Tint
  • Lune: Lightning Dance (1.2)

Camp

Go to sleep.

Continent

Visages

Talk to the Plazza Flag.
Go to Joyous Vale (Back left)

Pick up Confident Fighter.

Run into fight closest to flag.

2 Moisonneusse Hat Guy

  • Verso: Perfect Recovery
  • Lune: Wildfire (Fail QTE)
  • Monoco: Flee

Take flag back to Plazza.
Go to Sadness Vale.

Pick up Glass Cannon.
Go to flag, warp to Plazza.

Go to Merchant.

Visages 185114HP

Need 440 speed for phase 1

  • Determination Mask: Parry, Jump, Parry. Very easy audio cues
  • Build shields with Peace Mask: 4 Parries on audio cue
  • Anxiety Mask: 2 Parry, slight delay from audio cue.
  • Doubt Mask: 5 Parry, go off visual cues. 1st one is slower than it looks. Audio cue is too early.

There's lot's of variations here, I'll just put the slow consistent version for now.

Turn 0
  • Verso: Attack > Shoot twice, Berserk Slash
  • Lune: Elemental Trick
  • Sciel: Intervention Lune
  • Lune: Lightning Dance

Parry & Counter for damage.

Turn 1
  • Lune: Wildfire (If damage high, 1.1 QTE
  • Verso: Leadership
  • Sciel: Intervention Lune
  • Lune: Gradient (Should kill) > Energy Tint Sciel

Mask Keeper 185114HP (2:08)

157690XP, $11760, Immaculate + 6 Resplendent Chroma Catalyst x6 + 0-3 Recoat

  • Attacks the Expedition: 4 Parries, visual cue off the circle build up of his attack.
  • Swing Combo: 3 Parry, 2nd Parry tiny delay after 1st.
  • Attacks like a Storm: 4 parries, visual/audio cue.
  • Sets fire to his sword: 3 quick parries into a gradient

Dodge his moves, no benefit from parries.

Turn 1
  • Lune: Lightning Dance
  • Verso: Attack > Powerful
  • Sciel: Intervention
  • Lune: Gradient > Lightning Dance

Camp

Go to Curator.

Go to sleep.

Sirene

Run into group of Ballets.

Ballets (0:27)

21624XP (NB), $1410, Ballaro LV13

Turn 0
  • Verso: Perfect Recovery
  • Lune: Wildfire (Fail QTE)
  • Sciel: Skip

Have them kill Sciel, bring in 2nd party.

Turn 1
  • Monoco/Maelle: Flee

Take path to the left, break Paint Cage and pick up Shield Affinity.

Pick up Color of Lumina directly on the way.

Go to flag before Glissando. Need to tag it for later.

Glissando 350757HP (0:58)

51897XP, $2820, 1 Resplendent Chroma Catalyst
515 speed seems to be the cutoff for him to not get 2 moves in T1.

  • Enchants its target: 1 hit. 2 explosions > Parry. Use rhythm.
  • Smashes its head: 2 Parry, can visually/audio react
  • Smashes its tail: 3 Parry, need to find cue. 1st visual on slowdown, 2nd audio, 3rd delayed audio.
  • Summons ballets: 3 jumps, easy.
  • Attacks with her fabric: one on each character, not sure on timing cue yet.
Turn 0
  • Verso: Energy Tint Sciel
  • Lune: Elemental Trick
  • Sciel: Card Weaver > Intervention Lune
  • Lune: Lightning Dance

You can dodge his attack.

Turn 1
  • Verso: Attack > Shoot till C Rank, Leadership
  • Lune: Wildfire
  • Sciel: Gradient > Intervention Lune
  • Lune: Lightning Dance

Sirene 303990HP (1:08)

129744XP, $7050, Tisseron, Energising Turn, 3 Resplendent, 0-3 Recoat
She goes frantic at 80%? HP? After she does, her next move will be Grand Ballet.
If you transition her there with a parry off her 1st move, she will skip her 2nd move.

  • Glissandos: 2 Parries
  • Charm: 1 Parry, same timing as Glissando enchants. 2 Explosions > Parry
  • Seduce: Gradient
  • Grand Ballet: 5 Hits, watch ballets + audio cue. 1st one is earlier than you'd think, last one you have to be patient for.
Turn 0
  • Verso: Berserk Slash
  • Lune: Elemental Trick
  • Sciel: Card Weaver > Twilight Slash

If she goes frantic before her move, we did too much damage. Adjust with QTEs next time.

Parry Glissando's, she should go frantic

If you still have Dualiso on, Attack before Leadership

Turn 1
  • Verso: Leadership
  • Lune: Lightning Dance
  • Sciel: Gradient > Sealed Fate

Camp

Go to sleep

The Continent

Go to the Monolith

The Monolith

The Feetress

Skip x2

Pick up Weakness Gain at the end of the Tainted Stone Wave Cliffs. It's behind the statue on the right.

Go to any flag along the way.

In Lumiere, fight the first battle with Chevaliers.

Chevaliers

  • Lune Ice Lance, rest skip. Bring in 2nd party, flee.

Renoir 2 370890HP (1:05)

173736XP, $8520, Second Chance + 3 Resplendent Chroma Catalyst

  • Attempts to Vanish: 2 hit, Parry into Gradient. Parry right before he hits black orb. Gradient when back turned.
  • Melee Combo: 6 hit
  • Incredible amount of chroma: 2 Parries, Gradient. Parry as soon as you see the ball shrink.
  • Waves of Chroma: 5 Parry, last is delayed
  • Attacks from a distance: 4 attacks, 1st 3 parry on slow down. 4th is ground pound.
Turn 0
  • Verso: Attack > 1 Shot, Leadership
  • Lune: Storm Caller
  • Sciel: Card Weaver > Intervention Lune
  • Lune: Elemental Trick

Counter his move.

You want to get his health as close to as half as possible before Sciel's turn.
After Verso Attack's, you can use the top point of the diamond as an indicator for what HP to use Lightning Dance at. Want HP to be at that top point, or just pixels past it.
For Verso shots, prioritize doing a C-Rank Leadership if possible.

Turn 1
  • Verso: Attack > Shots, Leadership (Can Powerful if multihit AoE parry)
  • Lune: Shots if needed, Lightning Dance
  • Sciel: Headshots until 3AP (Want minimum without Powerful), Gradient > Sealed Fate

This should kill, if not Abandon Battle instantly and retry.

The Paintress 482157HP (4:08)

173736XP, $8519, Painted Power + 3 Resplendent Chroma Catalyst
Need >= 744 speed for Rush strat.

  • Void Meteors: 7 projectiles left to right. They kind of explode before launching, parry as soon as you see it.
  • Gradient Attack: 1 Gradient
  • Chroma Waves: 4 hits, 2nd one right after 1st. Audio cue works. Parry on start of cue.
  • Scatters Chroma: 5 hits, parry once the black waves go into the circle. No more waves around circle > parry.
  • Manipulates Rocks from the Monolith: 3 hit AoE, parry after the rock moves back?

You want to slightly underdamage, so you can kill with the parry counter on her 4th move.

Turn 0
  • Verso: Skip
  • Lune: Elemental Trick
  • Sciel: Intervention Lune
  • Lune: Lightning Dance

Dodge Meteors

Turn 1
  • Verso: (Shoot and/or Attack for Rank C), Leadership
  • Lune: Elemental Trick
  • Sciel: All Set

Parry Gradient, Parry 3 hits of Chroma waves and dodge one.

Turn 2
  • Verso: Attack > Berserk Slash
  • Lune: Lightning Dance
  • Sciel: Gradient > Sealed Fate

Parry all 5 chroma scatters, transition with counter.

Phase 2

  • Summons giant brush of light: 3 hit aoe, parry on swing. Has audio cue similar to Chroma Waves
  • Flies into the air: 5 hit, 2nd dodge on twirl, 3rd is slow, 4th is right after 3rd.
  • Tears reality apart: 5 projectiles, dodge / parry at their "arc". Randomly start from left or right.
  • Paintress unleashes: 7 single target into AoE
  • Attacks from afar: Jump into 3 parry. Patient for jump
Turn 1
  • Verso: Attack > Powerful
  • Lune: Elemental Trick
  • Sciel: Gradient > Sealed Fate

She will get 2 turns here, Counter the Giant Brush and dodge "Flies into the Air".

Turn 2
  • Lune: Lightning Dance
  • Verso: Berserk Slash
  • Sciel: Gradient > Sealed Fate

Phase 3 ~72323HP

Turn 1
  • Lune: Skip / Attack if Verso healed and not S-rank.
  • Verso: Defiant Strike
  • Sciel: Sealed Fate

Act III

Lumiere

Camp

Talk to everyone, go to campfire.
Write in Gustave's Journal to learn Gustave's Homage.
Option 2 to exit camp.

Continent

Go to Dark Shores.

Dark Shores

Go to flag.

Pick up $3848. Pick up In Media Res. Pick up $15390 and exit.

Continent

Go to Camp.

Camp

Get Esquie Relationship to 6.

Francois (0:17)

14175XP, $815

Attack > Overload > Shoot 4 times, Berserk Slash

Write in Gustave's Journal to learn Gustave's Homage if you didn't earlier.
Exit camp.

Continent

Head to Verso's Drafts.
Pick up 2 underwater 5 Colour of Lumina on the way.

Verso's Drafts

Go east, Wheeeee 3 Esquie statues.

Pick up Slowing Attack.
Talk to Gestral by Esquie statues to get Piece of Cake.
Go to the diving board, knock off the Gestral and jump down. Start heading to the left.

Pop Paint Cage (1 on with enemies, cliff, 1 by Candy Land entrance, 1 above cage), and get Esquim.
Take grapple west of Paint Cage towards Balloon Gestral.
Shoot 5 balloons, fight Half-Baked Gestral.

Half Baked Gestral

$2092, 0-2 Grandiose

Shoot balloons.

Take note of drops from Gestral fights, can cut purchases/money if Grandiose drops.

Jump down Waterfall, get Toy Boat.

Get Gradient Overcharge. There are shortcuts you can take here, refer to vids for examples if needed.

Go to Very Very Cool Gestral, ride ride with all 5 characters to get Piece of Cake.

$2094, 199584XP, 0-1 Grandiose
Go to Monseiur Frappe, challenge him and get Feint.

Need Maelle to survive. If Lune dies, she'll be a level short before Sprong and you'll have to adjust Lumina.
Take grapple down by Candyland entrance and get Esqium.

Go to Merchant.

Go to Reverie Path flag.

Continent

Pick up $5840 in area by Dark Shores.
Head towards Yellow Harvest.

Yellow Harvest

Glaise ~75000HP (0:17)

29028XP, $3550, Plenum, Energising Attack I, 3 Polished

Turn 0
  • Maelle: Shoot 3 times, Last Chance
  • Lune: Wildfire (Fail QTE)
  • Sciel: Intervention
  • Maelle: Attack

Take left path, menu on the jump down.

Go to Merchant, fight him.

Pinnaby ~12000HP (0:04)

4354XP, $533

Maelle: Attack (Add 3 shots if no Augmented First Strike)

Go to flag, back to Continent.

Continent

Go fight Sprong.

Sprong 3964471HP (0:25)

1056000XP, $11543, 3 Grandiose

Turn 0
  • Lune: Elemental Trick
  • Sciel: Intervention Lune
  • Lune: Attack
  • Maelle: Energy Tint Sciel
  • Sciel: Intervention Lune
  • Lune: Lightning Dance

Go to Falling Leaves.

Falling Leaves

Go to merchant.

Go to flag and exit to Continent

Continent

Go to Serpenphare.

Go to Serpenphare.

Go to Gross Tete

Gross Tete HP<3908753 (0:20)

81000XP, $3612, Warming Up, 1 Resplendent

Turn 0
  • Lune: Elemental Trick > Attack
  • Sciel: Invervention Lune
  • Lune: Lightning Dance

Fly west into battle on shore.

WM Battle

Lune: Shoot everything to death. For Troubadour, only need 2 shots if you hit weakness.

Go to Frozen Hearts.

Frozen Hearts

Do jump and pick up Burn Affinity.
Continue down path and fight Chromatic Veileur.

Chromatic Veileur (0:14)

$10448, 521235XP, Energising Burn, 2 Grandiose, 5 Lumina

Turn 0
  • Lune: Elemental Trick > Lightning Dance

Backtrack to flag, picking up Colour of Lumina on the way.

Continent

Go to Old Lumiere.

Old Lumiere

Fight Chromatic Danseuse.

We are killing 19 loops, or 39 Dancers total. A loop is 2 Dancers killed, so a typical Maelle turn is 2 loops. You won't need to count though, we will use turn order as an indicator.

Chromatic Danseuse ~150000HP (4:45)

284995717XP, $145977, Danseso, Revive Paradox, 78 Polished, 195 Lumina

Turn 0
  • Lune: Ice Lance
  • Maelle: Last Chance, Shoot summons once, Mezzo Forte
  • Sciel: Intervention Maelle

The loop now is:

Loop

  • Lune: Skip
  • Maelle: Shoot summons 3 times, Mezzo Forte. If you missed and won't get at least 8AP, Last Chance instead.
  • Sciel: Focused Foretell > Delaying Slash Fail all QTEs

Do this until Sciel's turn before Lune's 3rd turn.

End of Loop

  • Sciel: Intervention Maelle
  • Maelle: Shoot main, shoot summons 3 times each.

Note that if you're down Lumina or money, you can extend a bit longer.

Go back to flag.

Continent

Go to Sirene.

Sirene

Go to flag, Fast Travel to Crumbling Path. Go to Merchant.

Go back to flag and exit.

Continent

Go to Renoir's Drafts

Renoir's Drafts

Go to Merchant and fight him.

Grour (0:13)

$16254, 2000965XP, Contorso LV31, Shortcut, 1 Lumina, 1 Grandiose

Maelle: Last Chance > Shoot any once, Phantom Strike

Go to Simon.

Simon P1 (0:11)

1485000XP, $25220

Turn 0
  • Verso: Skip
  • Maelle: Last Chance > shoot once, Percee

Simon P2 (0:20)

1237500XP (NB), $25220,

Turn 0
  • Verso: Powerful
  • Maelle: Last Chance > Shoot once, Stendhal

Talk to flag, Back to Continent.

Continent

Exit to Continent.

Continent

Go to Flying Manor

Flying Manor

Take NW path first.

Pick up Powerful Mark.

Chromatic Goblu ~5000000HP (0:11)

1603800XP, $19900, Gobluson LV28, 3 Grandiose

Turn 0
  • Maelle: Last Chance > Shoot 3 times, Percee

Talk to boy to return, take NE path.

Eveques HP<2800000 (0:28)

1659933XP, $44979, Kralim LV28, 1 Perfect, 6 Grandiose, 15 Lumina

The Invincibility changes at the start of each turn, don't get tricked by it while it's loading! It also doesn't always switch.

Turn 0
  • Maelle: Last Chance > Percee
  • Verso: Overload > Berserk Slash
  • Sciel: Intervention Verso
  • Verso: Berserk Slash

Talk to boy to return. Take SE path.

Gargant, 2 Danseuse ~5500000HP (0:13)

2662308XP, $23988, Snowim LV29, Anti-Burn LV29, Burning Death LV29, 3 Grandiose

Turn 0
  • Maelle: Last Chance, Shoot Gargant, Phantom Strike

Lampmaster HP<6360000 (0:11)

2405700XP, $19900, Joyaro, 1 Perfect, 3 Grandiose

Turn 0
  • Maelle: Last Chance > Percee

Talk to boy to return, take SW Path.

Dualliste ~15000000HP (0:10)

1603800XP, $19900, Dualiso LV28, 1 Perfect, 3 Grandiose, 0-1 Recoat

Turn 0
  • Maelle: Last Chance > Percee

Talk to boy to return. Go to Clea.

Clea ~1500000HP (0:14)

2340000XP, $22240, Clea's Life, 1 Perfect, 3 Grandiose

Turn 0
  • Maelle: Last Chance > shoot once, Stendhal

Go to flag.

Continent

Go to Verso's Drafts

Verso's Drafts

Go to flag, fast travel to Reverie Path
Go turn in Toy Boat to get Birthday Cake.
Go to Licornapieds Station, fight battle for Double Third on the railway.

Don't know names (0:11)

$9423, 1089728XP, Longer Break, Damage Share, Double Third

Turn 0
  • Maelle: Last Chance > shoot once, Phantom Strike

Or, Last Chance > Shoot 3, 3, 2 times going left to right. Faster if you shoot fast.

Fight Licornapieds.

Licornapieds (0:10)

$20940, 1995840XP, Frenzy, 6 Grandiose

Turn 0
  • Maelle: Last Chance > Percee

Back to flag, Fast Travel to Reverie Path.

If you SOMEHOW still don't have a Recoat from Lune, buy 1 from the merchant and fix her stats before Osquio.

Go to Osquio.

Osquio (1:18)

$25220, 24750000XP (No bonus), Esquiso, 1 Perfect, 3 Grandiose, 10 Lumina

He will get 1 turn in, you just need to dodge. Only Lune has to survive the attack. If she dies, retry.

Turn 0
  • Maelle: Last Chance > Shoot once, Stendhal
  • Dodge his stuff.
  • Lune: Elemental Trick > Attack
  • Sciel: Intervention Lune
  • Lune: Lightning Dance

Gradient Parry him destroying the world.

Go to flag.

Continent

Go to Endless Tower

Endless Tower

Fight first 3 floors:

  1. 1-1: Shoot to death.
  2. 1-2: Shoot left enemy once, Phantom Strike (0:06)
  3. 1-3: Last Chance > Shoot once, Phantom Strike (0:12)

Finish upgrading Lune's Lumina if short earlier, and menu.

Clea Unleashed (1:55)

$252199, 29700000XP, Clea's Death, 20 Lumina, 5 Grandiose, 1 Perfect

Turn 0
  • Maelle: Egide > Shoot once, Phantom Strike
  • Sciel: All Set > Attack
  • Lune: Elemental Trick > Attack

Counter her move.

Turn 1
  • Maelle: Guard Down > Shoot once, Phantom Strike
  • Sciel: Fortune Fury Lune > Our Sacrifice
  • Maelle: Last Chance > Shoot once, Stendhal
  • Lune: Lightning Dance

Chroma Elixer. Go to Chromatic Lampmaster.

Chromatic Lampmaster (2:33)

$252000, 29700000XP, First Life, 20 Lumina, 5 Grandiose, 1 Perfect

Turn 0
  • Maelle: Guard Down > Shoot once, Gustave's Homage (Kill #1)
  • Lune: Elemental Trick > Lightning Dance (Kill #2)
  • Sciel: Our Sacrifice > Intervention Maelle
  • Maelle:
    1. Shoot once > Stendhal (Kill #3)
    2. Last Chance
    3. Shoot once > Stendhal (Kill #4)
  • Lune: Elemental Trick > Elemental Genesis (Kill #5)

Take jump down and go back to flag and Rest.
Go to Duolliste.

Duolliste (0:49)

$756600, 35675640XP, Duollison, 20 Lumina, 5 Grandiose, 1 Perfect

Turn 0

  • Lune: Elemental Trick > Attack
  • Sciel: Fortune Fury Lune > Our Sacrifice
  • Maelle: Last Chance > shoot one, Stendhal (finish phase 1)

Turn 1

  • Lune: Lightning Dance

Chroma Elixer. Go to Simon.

Simon the Divergent Star (2:17)

$252000, 24750000XP, 20 Lumina, 5 Grandiose, 1 Perfect

Dodge his first attack. If you get hit, retry.

Turn 0
  • Verso: Shoot twice if he stole shields, Attack
  • Maelle:
    1. Healing Tint Verso (he should die)
    2. Last Chance
    3. Shoot once, Stendhal

Should remove party and transition to phase 2.

The turn order here is random. Monoco always skips, Sciel actions change depending on turn order.

Turn 0
  • Lune: Elemental Trick > Attack > Lightning Dance
  • Sciel: Our Sacrifice > Intervention Lune if before Lune, Attack if after Lune

GG!

Bonus Strats

Archive

Spring Meadows Lanceram Volester Abbest 70XP $216 (0:19)

Turn 0
  • Gustav
    • Shoot Volester 3 times to kill (main body, hitting weakness does less)
    • Then shoot other weakpoints and attack Lanceram (default)
  • Lune: Ice Lance Abbest (default)

Parry Lanceram, Abbest dies to burn

SWC Rocher 3367HP 1575XP(NB) $316 (0:11)

  • Lune: Wildfire (fail QTE)
  • Gustav: Marking Shot
  • Maelle: Percee

Timings

Spring Meadows

The $720 chroma detour takes 11.5s.
Empowering Attack Picto is ~15s detour after Eveque.

Flying Waters

The Bruler than jumps down after Manor can be done pretty quick. $466, 1340XP, Bruleram.
The Bruler + Crueler fight gives 1069XP $400
Money pickups after tunnel cost ~6.5s for $990

Esquie's Nest

Backtracking after Francois is 12s faster, but loses $1305 and Colour of Lumina.
Flagging after Esquie saves ~13s, but loses Energising Start III.

Visages

Killing self with Wildfire + Perfect Recovery > Flee: ~14.5s
Killing self with Wildfire + Perfect Recovery > 2nd party: ~21s
Killing self with 2 Moisonneusse (2 short combo) > ~34s

Sirene

Standard Wildfire Ballet death: 29s
Enemies before Glissando: 32s

Other

Upgrading Healing Tint when near curator: 4s

Routing Ideas to Explore

Changelog

3/3/26
  • Give Gustave & Lune Dodger at Goblu cutscene
  • Don't need to give Verso Dodger before Dualliste (he already has it)
  • Don't give Sciel Scielson for Danseuse farm
2/17/25
  • Give Maelle Burning Mark on Renoir 1
  • Skip Tainted SWC Chroma pickup
  • Equip Augmented First Strike to Maelle start of Act 3 (optional)
  • Updated Verso's Drafts notes to timings I was doing in runs
  • Do Sciel pictos on Waterfall jump, she now gets Slowing Attack too
  • Skip chroma pickup in Verso's Drafts
  • Continent $5840 pickup before Yellow Harvest is now mandatory (notes are unchanged, it was already in here)
  • No longer get Death Bomb
  • No longer buy Lumina in Yellow Harvest IMPORTANT, will be short money if you do.
  • No longer equip Auto Death & Second Chance in Yellow Harvest. Auto Death is no longer learned.
  • WM battle is now killed with Lune shots.
  • Got rid of old Grandiose pickup in Frozen Hearts (was already skipped, forgot to remove earlier)
  • More specific menuing notes leading up to XP farm.
  • Lumina spread is different, post XP farm is 135 Lune, 285 Maelle, 100 Sciel
  • Removed 3 Lumina buy in Sirene, better to buy in Renoir's Drafts
  • Sirene Lumina menu changed slightly
  • Less Lumina bought in Renoir's Drafts, route changes cut 20 Lumina
  • Sciel Lumina is different, gets Feint, Inverted, Beneficial Contamination instead of Energy Master
  • Different lumina menus in Renoir's Drafts jump, Flying Manor
  • Verso no longer gets Auto Death in Verso's Drafts, and is no longer added to the party.
  • Endless Tower 1-1 & 1-2 have different fights now without Death Bomb
  • Menu before Chromatic Lamp is very different.
  • Menu before Duolliste is slightly different.
2/10/26
  • Shoot Simon P1 once for burn for crit burn
2/9/26
  • Move removing Critical Moment from Lune from Endless Tower to Simon jump
  • Add exact damage numbers for Lampmaster
  • Remove Electrify & Thunderfall before Goblu. Let's Storm Caller default to bottom right.
2/7/26
  • Upgrade Bruleram 4 & Lighterim 3 after Flying Waters
  • Don't flag start Ancient Sanctuary. Petank backup uses Ice Lance
  • Rain of Fire Ultimate Sakapatate is now default
  • Added adjustments for Bruleram 4 in tournament
  • Maelle gets Might in Equie's Nest, Gustave Attack Francois is backup to no crit
  • Lighterim upgrade after Esquie's Nest. Added note about bonus Polished & Lighterim 9
  • Added note on Monoco Station setup battle with Scielson 5
  • Slight adjustment of Sirene menu order
  • Added Lune Attack to Paintress P3 if Verso healed
  • Learn different Maelle skills in Dark Shores
  • Cut out Grandiose pickups, buy 5. This was missed in earlier revisions.
  • Upgrade Maelle & Lune stats at end of Verso's Drafts. Needed for Yellow Harvest Maelle merchant kill.
  • Maelle no longer gets Lumina & Teamwork before XP Farm
  • Adjust Lumina counts after XP Farm
  • Different skill slots after XP Farm for Maelle. Biggest change is that Stendhal is Bottom-Left now.
  • Adjusted Picto menu pre-Simon. Same concepts, just faster inputs.
  • Use Percee on Simon P1, Chromatic Goblu, Lamp, Eveque, Dualliste, Licornapieds
  • Flying Manor order changed, Eveques after Goblu, Dualliste last.
  • Flying Manor done solo after Eveques.
  • Different Lumina on Maelle here, biggest change is Augmented First Strike equipped.
  • Use Clea cutscene to change formation & give Sciel Trigger-happy
  • Add note that you can shoot Double-Third fight.
  • Equip Guard Down entering Osquio fight.
  • Fix some mistakes on fight notes for final 4 superbosses.
2/5/26
  • Mostly Act 1 & 2 changes, with the big thing being stat distrutions in Act 2
  • No longer equip DE2 Lumina in Flying Waters
  • Equip DE2 on Verso before Dualliste
  • Lumina menus in Act 2 bit more optimized
  • Different stats for Lune & Sciel in Old Lumiere
  • Monoco uses Augmented First Strike for speed now. Equips it in Old Lumiere cutscene menus.
  • Go to Joy Vale before Sadness Vale now.
  • Pictos & menus changed in Visages
  • Sciel now gets Glass Cannon until Paintress
  • New Mask Keeper fight where Verso is slower than Lune, and it's consistent. Still not the fastest though.
  • Sirene cutscene menu no longer puts ADD on Lune
  • Lune now gets Shield Affinity, Verso re-equips Combo Attack
  • Different stats for all 3 in Sirene
  • You can now dodge Glissando attacks, don't need counter damage.
  • Different Picto menus before Renoir 2 & Paintress
  • Different stat distribution before Renoir 2
  • Now do the fast 2T Renoir 2 strat
  • Skip Chroma Waves counter on Paintress P1
  • No longer equip Shield Affinity on Maelle in Verso's Drafts since it's already learned.
  • XP Farm turn order has changed due to 10 less Agility on Lune. However, it worked out better for us, the fight is now 10-15s faster. Just read notes on when to end fight.
2/4/26
  • Cut Charging Burn
  • Learn Egide for Clea Unleashed
  • Clea Unleashed and menus changed accordingly.
2/3/26 Daylight
  • Adjusted pre Paintress menu for Lune
  • Added note on how to handle Lune death on Monseiur Frappe
  • DONT remove Crit Moment from Lune before Sprong
  • Fixed missing Beneficial Contamination lumina for Maelle
  • Added missing note to get Charging Burn
  • Optimized Verso Lumina order
  • Clea fight cutscene menu
  • Added note to remove Critical Moment from Maelle before Chromatic Lamp
  • Got rid of unnecessary Trigger-happy to Lune for speed.
  • Fixed Maelle lumina menu before Duolliste
2/3/26 Nighttime
  • Flying Waters: Cut Chroma Elixer and Rewarding Mark
  • Flying Waters: Gustave stats changed, he now gets 5 Agility
  • Tainted SWC: Pick up $4260
  • Old Lumiere: No longer do DE2 Chevalier strat. Just Berserk Slash. Keep Maelle's crit stuff longer.
  • Paintress: Equip DE2 on Maelle instead of Critical Moment
  • Added notes to learn Gustave's Homage
  • Dark Shores: Pick up $3848 and $15390
  • Verso's Drafts: Whole new pathing.
    • Cut Alternating Critical
    • Get Gradient Overcharge now
    • Maelle has to survive Feint battle now.
    • Pick up more money / Grandiose
    • Delay Toy Boat submission and Licornapieds Station until revisit.
    • Upgrade Lune's Lumina here now instead of Yellow Harvest
  • Continent: On the way to Yellow Harvest pick up $5840
  • Yellow Harvest: Take left path (faster), do menuing on jumps
  • Yellow Harvest: Pick up Death Bomb
  • Yellow Harvest: Add 3 shots to Merchant fight to guarantee kill.
  • Yellow Harvest: Never buy Recoat here now. Delay Recoat if none owned
  • Maelle gets death pictos before Sprong
  • After Sprong go to Falling Leaves, buy Beneficial Contamination (GOAT of the re-route)
  • No longer fight Chromatic Petank
  • Menus start to change here, not going to cover it all in changelog. Just read the notes :)
  • Added extra battle on shore after Grosse Tete just to learn Cheater.
  • Faster Chromatic Veileur fight.
  • Cut 2 Danseuse loops. 2nd party no longer gets to 99 (92 now). This doesn't break anything.
  • Cut Endless Night Sanctuary and 10 Lumina on the way
  • Pick up Charging Burn in Renoir's Drafts
  • Simon no longer requires janky shots to kill
  • Cut The Crows and 5 Lumina on the way
  • Swap order of Flying Manor, Dualliste before Lamp now.
  • No longer use Cheater on Eveques, Maelle Stendhal's one of them.
  • Verso's Drafts revisit: turn in Toy Boat and go to Licornapieds Station now.
  • Get Double Third in Licornapieds Station.
  • No more Sciel In Media Res for Osquio, since she has Second Chance.
  • Maelle and Lune don't need as much Lumina now
  • Clea Unleashed: Fight changed, now use Our Sacrifice to get more Maelle turns. Needed for damage if bad counter damage
  • Lampmaster: Burning Canvas replaced with Stendhal. Lune's first kill uses Lightning Dance instead of Genesis
  • Go and rest at flag after Lampmaster now.
  • Duolliste: new fight that purposely removes Maelle First Strike :)
  • Simon: Verso now gets Clea's Death