Clair Obscur: Expedition 33 Any% Restricted
Notation
For menus, I will sometimes have something in parenthesis. If it's (S1-3), it refers to the slot the Picto should be placed in. If it's a Playstation controller button, it's a button you should press to optimize the menu.
For battles, there will sometimes be something like (1.1 QTE). This refers to the Quick Time Action you do when you use an Ability. A perfect is 1.2, a normal is 1.1, and a fail is 1.0. The number refers to the damage multiplier the skill gets from the QTE.
For loading saves, I will use notation like load S0 to load the top save, or S2 to load the 3rd save (2 down).
These will assume no mistakes, since mistakes will often lead to extra saves. The notes will still describe which save to load.
You can check the changelog at the bottom of the notes.
These are my personal notes for the category, the writing will reflect that. For the most part these notes will not say where to go or where things are, just what to do. I will be updating these as the route progresses, changes will be reflected in the changelog at the bottom of the notes.
There will also be enemy data and maybe some other useful information at the bottom of the notes.
If there's a time listed by a fight, it's my best time for it so far. It does not represent the average.
Prologue
Maelle 450HP
1XP, $50, Colour of Lumina
Attack > Parry > 3 Shots (2 if 1 head), Attack > Parry
Harbor
- Talk to Maelle, skip Maelle duel
- Talk to Aprentices
- Talk to Emma
4 CS on Transition
Act I
Spring Meadows
Lancelier 122HP 6XP $50 (0:10)
- Shoot twice, Attack > Parry
Portier 450HP (0:08)
10XP, $75, Dodger + 0-2 Chroma Catalyst
Turn 1
- Gustav: Shoot weak spot + 1 shot, Attack
- Lune: Ice Lance
Pick up Critical Burn.
3 Volester 81HP (0:17)
43XP, $216, 0-2 Chroma Catalyst?
Parry timing is on slowdown/freeze frames on both of their attacks
Parry both attacks. Shoot last one to death. Requires 5AP.
Pick up Dead Energy II. Pick up Colour of Lumina under the bridge.
Eveque (1:39)
$862, Cleansing Tint, 5 Chroma Catalyst, 0-2 Recoat
Turn 1
- Lune: Shoot off shields (last shield shoot weakpoint), Immolation
- Gustav: Powerful
Turn 2
- Lune: Immolation
- Gustav: Lumiere Assault
Turn 3
- Lune: Tint Gustave / Ice Lance / Attack
- Gustav: Can shoot till 4AP, Overcharge
If not dead, shoot off shields and damage as best as you can.
Continent
Go to Camp before entering Flying Waters
Flying Waters
Optionally, menu during cutscene and remove Gustave's pictos.
Load most recent save after autosave after Demineurs. If you don't get one, make a picto save.
Menu during the cutscene where you enter Maelle's room.
After getting Maelle, reload the manor autosave (Top+1)
After talking to door, open menu as screen is fading out and load most recent autosave.
If no drop, pick up Recoat.
Talk to flag.
Pick up Staggering Attack.
Do Goblu Skip
Camp
Reload the latest autosave, go to sleep.
Continent
Esquie's Nest
Password Skip
Francois (0:35)
Turn 1
- Lune: Shoot 2 times (3 if Lune target), Immolation
- Gustave: Powerful
- Maelle: Swift Stride
Counter if Maelle target for crit safety.
Turn 2
- Lune: Skip
- Gustave: Marking Shot
- Maelle: Percee
If still alive, counter until 800 counter damage.
Turn 3
- Lune: Tint Gustave if 0AP, else skip
- Gustave: Marking Shot
- Maelle: Percee
Menu during Esquie's cutscene.
After talking to Esquie cutscene, load autosave outside Flying Waters (Top + 1).
Go to Flying Waters entrance, then reload most recent autosave and mash to enter Flying Waters.
Then exit Flying Waters.
Continent
Chroma Elixer to autosave at midpoint between SWC and ES1.
Right before picking up Energising Start I, reload most recent autosave and pick up Energising Start I during the load.
Pick up $1305.
Go to SWC entrance and camp.
Camp
Go to sleep.
Continent
Stone Wave Cliffs
Menu during first cutscene.
Pick up $790.
Menu at Delaram split point.
Unlock Paint Cage, reload autosave and pick up Delaram during the load.
Pick up Colour of Lumina. Pick up First Strike.
The Color of Lumina is not needed if you're not Windmilling
Pick up SOS Power.
Pick up Polished Chroma Catalyst.
Pick up Deunam.
Do Cave skip and pick up Coralim.
This fight is pretty dynamic, so practice is recommended here.
Lampmaster (2:27)
Turn 0
- Lune: Immolation
Turn 1
- Lune: Ice Lance
- Gustave: Powerful
- Maelle: Swift Stride
Turn 2
- Lune: Rockslide
- Gustave: Marking Shot
- Maelle: Percee (finishes with good RNG)
Phase 2
Turn 3
- Lune: Ice Lance
- Gustave: Overcharge
- Maelle: Offensive Switch
Turn 4
- Lune: Rockslide
- Gustave: Marking Shot
- Maelle: Percee (kills if lucky)
Turn 5
- Lune: Rockslide
- Gustave: Overcharge
Act II
Camp
Continent
Forgotten Battlefield
Chalier
- Parry 1st hit.
- Verso: Berserk Slash (kills with 1 crit or Verso target counter)
Buy Inverted Affinity.
Do launch out of Forgotten Battlefield. For safety save, can use Chroma Elixer.
Camp
Go to sleep.
Continent
Monoco Station Skip
Go to fight in front of you and preempt it. Then flee.
Go to invisible bridge, Chroma Elixer by tree on hill on right side.
Load S0, do Monoco Station skip.
Climb up building, menu to make a save.
Load the save outside Stone Wave Cliffs. It will be ~15s after the save before it.
Picto save, then quickly load S2 - OL Skip Save. As save is loading, quickly open & close menu, and dismount Esquie.
Run to the tip of the mountain (should sink into ground a bit). Picto save, load S2 SWC Save.
Go to Hidden Gestral Arena. Dismount Esquie a bit before the entrance, and walk to the entrance.
Picto save, then quickly load S2 - OL Skip Save. As save is loading, quickly open & close menu, and mount Esquie.
To mount Esquie in the Hidden Gestral Arena entrance, you have to use keyboard for the mount.
I like to do Tab > Circle > Z.
Run up mountain, get onto building past railing. Picto save, load S4 - SWC Save.
Picto save, then quickly load S2 - OL Skip Save. As save is loading, quickly open & close menu, and dismount Esquie.
Run off the building at the top left corner. Run on invisible ground to the left over the water, and climb onto mountain in front. Picto save, and load S4 - Hidden Gestral Arena Save
Load OL Skip Save, and enter Hidden Gestral Arena while loading.
Hidden Gestral Arena
All fights are Defiant Strikes + Counters.
Fight opponents 1 & 2. After 2nd fight menu.
Fight opponents 3 & 4. After 4th fight menu.
Fight 3rd opponent 2 more times. Then menu.
Fight 3rd opponent 1 more time.
Load S0, then menu.
Load S6 - Outside Hidden Gestral Arena Save.
Continent
Picto save, then quickly load S4 - OL Skip Save. As save is loading, quickly open & close menu, and mount Esquie.
Ride Esquie past the trees and off into the water. There's a part of the ground that protrudes out like a dock.
Go to Visages. Before entering, load S2 - Hidden Gestral Arena save and then enter Visages.
Visages
Talk to Merchant
Talk to flag.
You can cut shots if damage is good. In absolute worst case (Anxiety Mask 1st, very little / no crit damage, might be short on damage)
Visages
Turn 0
- Maelle: Offensive Switch
- Verso: Defiant Strike
- Lune: Immolation
Counter both moves.
Turn 1
- Lune: Storm Caller
- Verso: Shoot till 4AP, Berserk Slash
- Maelle: Shoot 4 times, Rain of Fire
Counter, should die to Storm Caller.
Camp
Talk to Curator
Monolith
Feetress: Skip x2
Pick up Weakness Gain.
Pick up Recoat if 0 owned.
Talk to flag.
You can Chroma Elixer to make a safety save before Renoir
Renoir 2
You need 28985 counter damage, estimate 29000. Headshots do 621 damage.
Counter everything until good on damage & AP.
- Energy Tint
- Lightning Dance
- Elemental Trick
- Lightning Dance (if short on damage and/or AP, Attack and Lightning Dance next turn)
Paintress
Phase 1
- Parry everything for AP but don't counter
- (Elemental Trick > Lightning Dance) x2
Phase 2
- Counter Everything
- Elemental Trick
- Lightning Dance
- Shoot 4 shields, Elemental Trick
- Lightning Dance
Phase 3
- Energy Tint
- Thunderfall (1.2 + 1.0)
- Mayhem
Act 3
Camp
Load save at Hidden Gestral Arena. It will be the most recent save with a low play time.
Load S0 and enter Hidden Gestral Arena while it's loading.
Hidden Gestral Arena
Exit Hidden Gestral Arena.
Continent
Fly to Lumiere
Lumiere
Abberation
- Verso: Energy Tint Maelle
- Maelle: Stendhal
Talk to Merchant
Flee from Creation.
Renoir 3
Phase 1
Don't counter anything to preserve Augmented First Strike
- Energy Tint Maelle
- Stendhal
Phase 2
Dodge everything
- Last Chance > Stendhal
Chroma Elixer before fighting Verso.
Verso
- Last Chance > Rain of Fire
Links
Cardinal's Windmill
Cardinal Playlist
Cardinal Old Lumiere Skip
Password Skip
Notes
Gestral Arena
1. 2228XP $392 Last Stand Critical
Changelog
3/20/26
- Francois notes simplified, added backup for no crit
- Chroma Elixer for MS Skip, menu for OL Skip
- Changed note format for Old Lumiere skip, added save positions
- Different saves used for OL Skip, use Hidden Gestral Arena save for Esquie mounts.
- Moved 1 picto equip from Arena to Visages.
- More menuing in 1st cutscene menu in Visages, Lune now gets Augmented First Strike for Mask Keeper
- Visages flag: Lune gets all Might here now, and Blitz is skipped.
- Can add Lune to Formation on Feetress end transition
- Equip Maelle with Barrier Breaker in Monolith
- Lune gets 4 Agility before Renoir 2 (moved from Visages)
- Added note on how much counter damage Renoir 2 needs
- Remove Maelle skills on Paintress Transition
- New faster Paintress Phase 3 using Mayhem
- Act 3 Formation done while exiting Hidden Gestral Arena